
Mayuleta the Sunumbra (22/22, 57-68 power, 6 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 57.0 - 68.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 22
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Travel speed: +200%
Damage (Ranged): +20 physical
Damage (radius 1) on hit: +16 fire
Damage against: +12% Unnatural
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Duathelstinger (73-110 power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 73.0 - 109.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce all saves and defense by 19
Damage (Melee): +12 mind
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +13.0%
Effects on melee hit:
* 10% chance to reduce damage dealt by 16%
Changes stats: +3 Mag / +6 Wil / +9 Cun / +3 Con
Changes damage: +12% darkness
Critical mult.: +40.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

voratun ring 'Mirewreck'Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes resistances: +12% lightning / +9% nature
Changes resistances penetration: +5% nature
Changes damage: +3% lightning
Disarm immunity: +47%
Pinning immunity: +35%
Knockback immunity: +36%
Life regen: +34.00
Maximum life: +205.00
Healing mod.: +35%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Blizzardripper the woollen robe (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +6% blight / +19% cold / +18% nature / +9% all
Changes resistances penetration: +10% cold
Changes damage: +12% nature / +13% cold
Mental save: +16 (+8 eff.)
Mindpower: +3 (+2 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

blazebringer's stralite greatsword of crippling (50-81 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.5 - 80.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +34 fire
When wielded/worn:
Physical crit. chance: +9.0%
Changes resistances penetration: +24% fire
Global speed: +6%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Perseverance (31-43 power, 9 apr)Requires:
- Willpower 24
- Magic 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Wil, 90% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* restore 7 stamina and equilibrium
Damage (Melee): +15 manaburn arcane
When wielded/worn:
Spell save: +18 (+6 eff.)
Confusion immunity: +30%
Stun/Freeze immunity: +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Glitterpiercer (68-101 power, 37 apr)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +37
Crit. chance: +3.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +26%
When wielded/worn:
Accuracy: +33 (+10 eff.)
Armour penetration: +16
Defense: +14 (+4 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 temporal
Changes resistances penetration: +14% all
Disease immunity: +15%
Disarm immunity: +53%
Light radius: +3
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Massive two-handed mauls.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

imbued elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% cold
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +21 (+7 eff.)
Spell crit. chance: +4%
Talent on hit(spell): Earthen Missiles (10% chance level 2).
It can be used to conjure elemental energy in a radius 8 cone, dealing 30.01 to 36.01 cold damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-wood longbow 'Searwar'Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +20 mind
Damage (radius 2) on crit: +72 fire
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes resistances penetration: +15% mind / +20% fire
Changes damage: +9% mind / +9% blight
Global speed: +11%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+2 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+5 eff.)
Mental save: +15 (+4 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+5 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+2 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Mindpower: +6 (+2 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 3.0
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Shivertouch the voratun shield (0 def, 10 armour, 212 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 10 fire
Damage when hit (Melee): 10 fire
On shield block:
* Cause enemies within radius 6 to bleed for 150 physical damage over 5 turns (1/turn)
Changes resistances: +6% cold / +34% fire
Changes resistances penetration: +10% fire
Changes damage: +12% cold / +6% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
