

Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Ice
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 26.0 - 36.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 24
On weapon hit:
* 20% chance to reduce armor by 29%
Damage (radius 1) on hit: +8 acid
Damage (radius 2) on crit: +4 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 57.0 - 68.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 22
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Travel speed: +200%
Damage (Ranged): +20 physical
Damage (radius 1) on hit: +16 fire
Damage against: +12% Unnatural
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 21 damage
On weapon crit:
* Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5
Damage (radius 1) on hit: +12 arcane
When wielded/worn:
Damage when hit (Melee): 2 arcane
Changes resistances: +5% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 73.0 - 109.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce all saves and defense by 19
Damage (Melee): +12 mind
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +13.0%
Effects on melee hit:
* 10% chance to reduce damage dealt by 16%
Changes stats: +3 Mag / +6 Wil / +9 Cun / +3 Con
Changes damage: +12% darkness
Critical mult.: +40.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes resistances: +12% lightning / +9% nature
Changes resistances penetration: +5% nature
Changes damage: +3% lightning
Disarm immunity: +47%
Pinning immunity: +35%
Knockback immunity: +36%
Life regen: +34.00
Maximum life: +205.00
Healing mod.: +35%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +6% blight / +19% cold / +18% nature / +9% all
Changes resistances penetration: +10% cold
Changes damage: +12% nature / +13% cold
Mental save: +16 (+8 eff.)
Mindpower: +3 (+2 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.