Wrathroot's Barkwood (9 def, 10 armour, 127% power, 60 block)
Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 127% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 127% power, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 127% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 127% power, 60 block)
Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 127% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
Wrathroot's Barkwood (9 def, 10 armour, 127% power, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 127% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Manyregohir' (136% power, 6 apr, blight element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +5% mind / +5% temporal
Changes damage: +30% blight / +9% temporal
Talent granted: +1 Command Staff
Mana each turn: +0.70
Psi when hit: +0.08
Maximum mana: +77.00
Spellpower: +28 (+14 eff.)
Spell crit. chance: +11%
Mindpower: +10 (+5 eff.)
Mental crit. chance: +2%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Manyregohir' (136% power, 6 apr, blight element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +5% mind / +5% temporal
Changes damage: +30% blight / +9% temporal
Talent granted: +1 Command Staff
Mana each turn: +0.70
Psi when hit: +0.08
Maximum mana: +77.00
Spellpower: +28 (+14 eff.)
Spell crit. chance: +11%
Mindpower: +10 (+5 eff.)
Mental crit. chance: +2%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Freezesmasher (0 def, 13 armour)
Requires:
- Massive armour training
- Strength 28
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +13
Fatigue: +22%
Damage when hit (Melee): 4 cold
Changes resistances: +14% acid / +13% cold / +6% mind / +6% blight
Changes damage: +6% blight
Allows you to breathe in: water
Mental save: +11 (+6 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Freezesmasher (0 def, 13 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +13
Fatigue: +22%
Damage when hit (Melee): 4 cold
Changes resistances: +14% acid / +13% cold / +6% mind / +6% blight
Changes damage: +6% blight
Allows you to breathe in: water
Mental save: +11 (+6 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
hardened leather cap 'Arenor' (0 def, 3 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 12
Damage when hit (Melee): 2 blight
Changes stats: +5 Str / +10 Wil
Changes resistances: +17% blight / +3% mind
Changes damage: +15% blight
Mental save: +16 (+5 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
hardened leather cap 'Arenor' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 12
Damage when hit (Melee): 2 blight
Changes stats: +5 Str / +10 Wil
Changes resistances: +17% blight / +3% mind
Changes damage: +15% blight
Mental save: +16 (+5 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Barkspire' (129% power, 5 apr, fire element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +7
Defense: +9 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 43%
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 23 arcane / 23 fire
Maximum wards: +3 fire
Changes resistances penetration: +5% nature
Changes damage: +9% nature / +25% fire
Talents granted: +3 Ward +1 Command Staff
Critical mult.: +26.00%
Maximum mana: +44.00
Spellpower: +24 (+12 eff.)
Spell crit. chance: +4%
See invisible: +15
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Barkspire' (129% power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +7
Defense: +9 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 43%
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 23 arcane / 23 fire
Maximum wards: +3 fire
Changes resistances penetration: +5% nature
Changes damage: +9% nature / +25% fire
Talents granted: +3 Ward +1 Command Staff
Critical mult.: +26.00%
Maximum mana: +44.00
Spellpower: +24 (+12 eff.)
Spell crit. chance: +4%
See invisible: +15
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Arcvault (142% power, 5 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 142% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +5 light
Damage against: +9% Undead
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances: +9% lightning
Changes damage: +6% arcane
Spell crit. chance: +3%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Arcvault (142% power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 142% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +5 light
Damage against: +9% Undead
When wielded/worn:
Physical crit. chance: +7.0%
Changes resistances: +9% lightning
Changes damage: +6% arcane
Spell crit. chance: +3%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.