It Which Writhes
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
It Which WrithesRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Faladur' (30-36 power, 6 apr, blight element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +6.0%
Armour: +8
Defense: +7 (+4 eff.)
Maximum wards: +3 blight
Changes damage: +30% blight
Talents granted: +3 Ward +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +9
Only die when reaching: -20.00 life
Spellpower: +32 (+6 eff.)
Spell crit. chance: +5%
It can be used to conjure elemental energy in a radius 10 cone, dealing 63.46 to 76.15 blight damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Faladur' (30-36 power, 6 apr, blight element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +6.0%
Armour: +8
Defense: +7 (+4 eff.)
Maximum wards: +3 blight
Changes damage: +30% blight
Talents granted: +3 Ward +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +9
Only die when reaching: -20.00 life
Spellpower: +32 (+6 eff.)
Spell crit. chance: +5%
It can be used to conjure elemental energy in a radius 10 cone, dealing 63.46 to 76.15 blight damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.