
Islumira the HealgrindRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour penetration: +1
Physical power: +7 (+3 eff.)
Defense: +5 (+3 eff.)
Changes resistances: +12% nature
Changes damage: +5% physical
Critical mult.: +5.00%
Physical save: +9 (+5 eff.)
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

steel amulet 'Zachak'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +10 (+5 eff.)
Defense: +15 (+8 eff.)
Changes stats: +7 Cun / +3 Con
Changes resistances: +2% physical
Physical save: +16 (+8 eff.)
Life regen: +3.00
Only die when reaching: -40.00 life
Maximum life: +38.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

ash totem of healing [power 194] (15 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
It can be used to heal yourself and all friendly characters within 10 spaces for 194
Activation puts all charms on cooldown for 15 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 70.78 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Summertide PhialRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 1
When wielded/worn:
Damage (Melee): 15 Lite Light Burst (radius 1)
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +5
Healing mod.: +10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower)
Activation costs 10 power out of 15/15.
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.

blink rune of the titan (range 4; phase 12; cd 17)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

steel ring of lifeRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Life regen: +5.00
Maximum life: +50.00
Healing mod.: +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

elemental steel greatmaul of rage (27-40 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 27.0 - 40.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 74 lightning damage (1/turn)
When wielded/worn:
Accuracy: +9 (+9 eff.)
Changes stats: +5 Str
Changes resistances penetration: +7% lightning
Changes damage: +10% lightning / +9% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.

rough leather belt of unlifeRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +5% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Shinetickler the dwarven-steel dagger (16-21 power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 16.5 - 21.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 23
Damage (radius 1) on hit: +4 light
When wielded/worn:
Accuracy: +8 (+8 eff.)
Defense: +10 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 49%
Damage when hit (Melee): 2 mind
Changes resistances: +6% blight
Changes resistances penetration: +5% light
Disarm immunity: +29%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

elemental pouch of steel shots of accuracy (19/19, 19-23 power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 19.0 - 22.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +7
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 19
On weapon hit:
* Create an explosion dealing 84 lightning damage (1/turn)
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
