
keeper's yew longbow of piercingRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +12
Changes resistances penetration: +11% temporal / +9% physical / +14% all
Changes damage: +15% physical / +23% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Mardastir the gold amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +6 Str / +2 Dex / +6 Cun
Changes resistances: +6% mind
Changes resistances penetration: +20% mind
Talent mastery: +0.28 Cursed / Endless hunt
Infravision radius: +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.

marauder's rough leather armour of alacrity (6 def, 2 armour)Requires:
- Strength 10
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +6 (+2 eff.)
Fatigue: +6%
Changes stats: +4 Str / +3 Dex
Physical save: +6 (+2 eff.)
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

warbringer's voratun greatsword of massacre (180% power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 181% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +13 (+5 eff.)
Changes stats: +3 Con
Changes resistances penetration: +10% physical
Disarm immunity: +17%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (182% power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 133.92 fire damage, and flames will be left dealing a further 31.07 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

windwalling dwarven-steel shield of resistance (0 def, 6 armour, 84.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +7% acid / +12% physical / +7% cold / +8% fire / +7% lightning
Talent granted: +1 Block
Slows Projectiles: +12%
Bonus block near projectiles: +10
Handheld deflection devices.
This item has been sent to the Item's Vault.

Silydhelle the hardened leather gloves (0 def, 4 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +6 Str / +4 Dex / +3 Cun
Changes resistances: +6% fire
Changes resistances penetration: +10% mind
Changes damage: +6% mind
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+2 eff.)
Cut immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

infernal dragonbone starstaff of greater warding (136% power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Damage (Melee): 17 fire
Maximum wards: +3 temporal
Changes damage: +30% temporal
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +18.00%
Spellpower: +23 (+8 eff.)
Spell crit. chance: +5%
See invisible: +5
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

pulsing mindstar 'Bitir' (107% power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Power: 107% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 31%
Damage (Melee): 13 acid / 7 mind / 11 darkness
Changes resistances: +12% acid
Changes resistances penetration: +20% acid / +6% physical / +5% fire / +10% arcane / +5% cold
Changes damage: +19% acid / +9% physical / +9% darkness / +7% fire / +6% mind / +9% cold
Talent granted: +1 Attune Mindstar
Life regen: +3.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Heals friendly targets nearby when you use a nature summon: +19
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Max wilder summons: +2
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Crown of Burning Pain (9 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +9 (+3 eff.)
Fatigue: +4%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +25% fire
Changes damage: +25% fire
It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 46.79 fire and 46.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +16 (+6 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

warded steel shield of physical resistance (+11%) (0 def, 4 armour, 42.5 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Fatigue: +8%
Changes resistances: +11% physical
Maximum wards: +4 lightning / +3 temporal / +3 darkness / +4 fire / +3 nature / +4 blight / +3 cold / +4 arcane / +3 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
