
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+4 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+4 eff.)
Spellpower: +30 (+8 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+5 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+6 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Crown of Burning Pain (8 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Dmg.mod +20% fire
----- def -----
Defense +8 (+4 eff.)
Fatigue +4%
Resists +20% fire
Meteor Rain:
Level 3.5
Pwr.cost 38 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 45.92 fire and 40.44 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+13 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+8 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+9 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+10 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Pendant of the Sun and Moons0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +8 (+3 eff.)
Dmg.mod +8% light +8% darkness
Res.pen +15% light +15% darkness
----- def -----
Resists +10% light +10% darkness
Res.Cap +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Level 4.5
Pwr.cost 26 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 5 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 230.23 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 12/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+3 eff.)
Rng.Def +17 (+4 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+6 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Spellhunt Remnants (4 def, 5 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +8 Cun +8 Wil
dps ----------
Mind.crit +12%
Mind.pwr +10 (+2 eff.)
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Armour +5
Defense +4 (+1 eff.)
Spell.save +10 (+2 eff.)
Max.HP +80.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
dps ----------
Mind.pwr +5 (+1 eff.)
----- def -----
Armour +6
Defense +3 (+1 eff.)
Fatigue +4%
Resists +8% physical
---------- misc
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Level 2.5
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0
T5 cloak armor
Reqs Level 35
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+10 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+11 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+1 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0
T5 head armor
Reqs Level 35
[Unique]
Arcane
While equipped:
Stats +10 Wil +10 Mag
dps ----------
Spell.pwr +15 (+9 eff.)
Mind.pwr +15 (+10 eff.)
Melee+ 10 acid 10 fire 10 cold
10 lightning
Dmg.mod +25% acid +25% fire
+25% lightning +25% cold
----- def -----
Armour +10
Fatigue +5%
Resists +25% acid +25% fire
+25% lightning +25% cold
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Glowing Core1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.

vitalizing voratun amulet of murder0.1
T5 amulet jewelry
[Ego++]
Nature/Master
While equipped:
Stats +4 Con
dps ----------
Crit.mult +17.00%
Acc +8 (+2 eff.)
Apr +17
----- def -----
Phys.save +19 (+5 eff.)
Max.HP +30.00
HP.reg +6.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Vox0.1
T5 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +9 (+1 eff.)
Spell.spd +15%
----- def -----
Silence- +100%
---------- misc
Max.mana +50.00
Max.vim +50.00
See.Invis +20
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0
T5 mace 1H weapon
[Unique]
Psionic
Power 50.0 - 70.0 Physical
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit.r1 +50 lightning
+50 physical
On Crit.r2 +100 lightning
+100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Ureslak's Focus0.0
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Con
Phys.pwr +12 (+4 eff.)
Spell.pwr +12 (+4 eff.)
Dmg.mod +6% lightning
+6% physical
+18% darkness +6% fire
+6% cold +6% acid
On Spell Hit: 12% Necrotic Breath 2
Item imbue powers:
Stats +6 Mag +6 Con
Phys.pwr +12 (+4 eff.)
Spell.pwr +12 (+4 eff.)
Dmg.mod +6% lightning
+6% physical
+18% darkness +6% fire
+6% cold +6% acid
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Jaw of Rogroth1.0
T3 belt armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+5 eff.)
---------- misc
Vim/kill +4.00
Max.souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 35
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+13 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 4.5
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 97.45 physical (gravity) damage.
Each target moved beyond the first increases the damage by 12.18 (up to a maximum of 48.73 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+2 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Kimas the elven-silk wizard hat (3 def, 12 armour)2.0
T5 head armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +7 Cun +7 Wil
dps ----------
Phys.crit +1.0%
Spell.pwr +6 (+2 eff.)
Mind.pwr +6 (+3 eff.)
Dmg.mod +19% light
----- def -----
Armour +12
Defense +3 (+1 eff.)
Resists +28% light +1% physical
Phys.save +18 (+6 eff.)
---------- misc
Mana/turn +2.80
Mana/ret +2.90
Max.mana +107.00
Manaflow:
Puts all charms on 34 cooldown
Level 3.5
Pwr.cost 34 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Bladed Rift2.0
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
dps ----------
Spell.pwr +10 (+4 eff.)
Mind.pwr +10 (+5 eff.)
Melee+ 25 phys.bleed
Dmg.mod +10% temporal
+5% physical
Melee Ret 25 phys.bleed
----- def -----
Resists +15% temporal
Animate Blade:
Level 6.5
Pwr.cost 13 out of 25/25.
Range 10
Travel.spd instantaneous
Is a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.
