
lifebinding yew magestaff of wizardry (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +2 Wil / +5 Con
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Life regen: +0.70
Maximum mana: +27.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +3%
Healing mod.: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

eldritch linen wizard hat (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Mana each turn: +0.80
Mana when hit: +0.80
Maximum mana: +45.00
Spellpower: +6 (+2 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

drakeskin leather armour of the hero (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+9 eff.)
Fatigue: +8%
Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +4 Cun
Maximum life: +30.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+1 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

spiritwalker's hardened leather belt of recklessnessRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +4 (+2 eff.)
Changes stats: +4 Mag
Critical mult.: +7.00%
Mana each turn: +0.23
Maximum mana: +23.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

soothing ash totem of healing [power 194] (15 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
It can be used to heal yourself and all friendly characters within 10 spaces for 194
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 30.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

spellcowled cashmere cloak of battle (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Physical crit. chance: +1.0%
Physical power: +2 (+1 eff.)
Defense: +2 (+1 eff.)
Fatigue: -3%
Changes stats: +3 Mag / +2 Wil
Spell save: +6 (+2 eff.)
Maximum mana: +49.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
