
Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Won't Break Stealth: 100%
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 30% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% cold / +8% fire / +8% physical
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+4 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 21 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Blindspiker the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce all saves and defense by 31
Damage (Ranged): +12 light
When wielded/worn:
Changes stats: +12 Str / +17 Dex / +12 Mag / +5 Wil / +12 Cun / +14 Con
Changes resistances penetration: +20% mind
Psi when hit: +0.16
Mindpower: +30 (+10 eff.)
Light radius: +3
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

dwarven-steel waraxe 'Gloryna' (18-26 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 18.5 - 25.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +7 light
Damage against: +20% Undead
When wielded/worn:
Changes resistances: +6% light
Spell save: +9 (+3 eff.)
Blindness immunity: +20%
Disease immunity: +10%
Maximum life: +20.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
One-handed war axes.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Zubiba (0 def, 15 armour, 124 block)Requires:
- Shield usage training
- Strength 24
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +8%
Effects on melee hit:
* 9% chance to reduce all saves and defense by 31
Effects when hit in melee:
* 17% chance to reduce all saves and defense by 31
Changes resistances: +18% acid
Changes resistances penetration: +10% mind
Talent granted: +1 Block
Spell save: +9 (+3 eff.)
Only die when reaching: -80.00 life
Handheld deflection devices.
This item has been sent to the Item's Vault.

Zubagaba the brass lanternRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Armour: +4
Changes stats: +1 Con
Mental save: +6 (+2 eff.)
Disease immunity: +20%
Cut immunity: +20%
Stamina each turn: +1.00
Maximum life: +20.00
Light radius: +3
See stealth: +6
See invisible: +9
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Shadeking the steel amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +25% darkness
Changes damage: +15% darkness / +18% cold
Talent mastery: +0.19 Cunning / Poisons
Amulets make your neck look great!
This item has been sent to the Item's Vault.

steel ring of pilferingRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +7
Defense: +9 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 9 cooldown :
Effective talent level: 2.6
Power cost: 9 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.rough leather armour of the deep (3 def, 4 armour)
Requires:
- Strength 10
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +4
Defense: +3 (+0 eff.)
Fatigue: +6%
Changes resistances: +5% acid / +6% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Shiverwither' (21/21, 56-79 power, 18 apr)Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 56.5 - 79.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
Turns elapse between self-loadings: 6
On weapon hit:
* 24% chance to reduce all saves and defense by 29
Damage (Ranged): +16 lightning / +27 mind / +20 cold
Damage (radius 1) on hit: +12 lightning
Damage (radius 2) on crit: +16 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
