

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +4
Changes stats: +5 Cun / +9 Mag
Changes resistances: +31% light / +9% blight
Changes damage: +14% light
Spell save: +10 (+5 eff.)
Blindness immunity: +10%
Life regen: +4.00
Spellpower: +11 (+4 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +1 Mag
Changes resistances: +24% cold
Changes resistances penetration: +15% mind
Changes damage: +9% arcane / +12% cold
Critical mult.: +10.00%
Spell save: +6 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +8
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +20 (+16 eff.)
Changes stats: +5 Str / +2 Dex
Changes resistances penetration: +10% physical
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Spellpower on spell critical (stacks up to 3 times): +14
Spellpower: +15 (+5 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +6 Mag / +4 Cun / +5 Con
Changes resistances: +7% lightning / +7% temporal
Changes resistances penetration: +10% cold
Reduces incoming crit damage: 10.00%
See invisible: +9
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +15.0%
Armour: +3
Damage (Melee): 9 darkness
Damage when hit (Melee): 10 light
Changes stats: +5 Cun / +3 Mag
Changes resistances: +9% acid / +8% light / +20% darkness
Changes damage: +10% darkness / +3% acid
Critical mult.: +12.00%
Spell crit. chance: +18%
Mental crit. chance: +15%
Light radius: +2
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 2.5
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 84.71 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Changes stats: +5 Mag / +10 Wil
Changes resistances penetration: +10% arcane
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +30 (+10 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 16
Changes stats: +8 Lck
Changes resistances penetration: +25% mind / +10% cold
Changes damage: +18% cold
Spell crit. chance: +5%
Mental crit. chance: +4%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Changes stats: +1 Str
Maximum vim: +10.00
Spellpower: +20 (+7 eff.)
Lowers spell cool-downs by: 10%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +6% temporal
Reduces incoming crit damage: 5.00%
Knockback immunity: +20%
Only die when reaching: -80.00 life
Maximum life: +40.00
Light radius: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.