
Lightbringer's WandRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Damage when hit (Melee): 18 light
Changes resistances: +12% darkness / +12% light
Changes damage: +10% light
Spell save: +15 (+5 eff.)
Light radius: +2
It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 76 light damage (based on your Magic and Strength) to your foes within radius 5 each turn
Activation costs 35 power out of 35/35.
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

yew magestaff 'Blazerigor' (120% power, 4 apr, cold element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+2 eff.)
Damage when hit (Melee): 2 lightning
Changes stats: +5 Str / +2 Dex
Changes resistances penetration: +5% lightning / +5% mind
Changes damage: +20% cold
Talent granted: +1 Command Staff
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 87.15 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (156% power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Penitence (111% power, 4 apr, lightning element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% lightning
Damage affinity(heal): +20% lightning
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to cure up to 5 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

greater elven-wood vilestaff of wizardry (129% power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Mag / +4 Wil
Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid
Talent granted: +1 Command Staff
Maximum mana: +58.00
Spellpower: +26 (+8 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magelord's yew magestaff of channeling (120% power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Damage (Melee): 18 arcane
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Mana each turn: +0.14
Maximum mana: +49.00
Spellpower: +23 (+7 eff.)
Spell crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

ethereal elven-wood magestaff (129% power, 5 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+4 eff.)
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Spellpower: +16 (+5 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +15%
Damage Shield Power: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

murderer's cashmere cloak of the voidstalker (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +5
Defense: +2 (+1 eff.)
Changes stats: +2 Cun / +2 Dex
Changes resistances: +15% darkness / +13% temporal
Defense after a teleport: +14
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +12%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

shadow cashmere cloak of implacability (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +13% darkness
Changes resistances penetration: +8% darkness
Changes damage: +9% darkness
Stealth bonus: +13
Physical save: +8 (+4 eff.)
Mental save: +7 (+4 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

dispeller's cashmere robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +7% lightning / +8% darkness / +20% fire / +11% all / +16% acid / +14% physical / +9% blight / +21% cold / +9% light
Changes damage: +8% acid / +14% physical / +7% fire / +7% cold
Talent cooldown: Refit Golem (-2 turns)
Physical save: +10 (+5 eff.)
Spell save: +25 (+8 eff.)
Mental save: +13 (+7 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

timebroken cashmere robe of power (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +11% all
Changes damage: +10% temporal / +5% arcane / +7% all
Maximum mana: +34.00
Spellpower: +16 (+5 eff.)
Spell crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Dimsage (2 def, 8 armour)Requires:
- Heavy armour training
- Strength 20
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce armor by 37%
Damage when hit (Melee): 6 acid / 4 darkness
Changes resistances: +22% acid / +7% cold / +9% darkness
Allows you to breathe in: water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
