blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +4.0%
Physical power: +3 (+1 eff.)
Armour: +3
Changes stats: +4 Mag / +3 Wil
It can be used to blink to a nearby random location (rad 8)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
blood-soaked pair of hardened leather boots of phasing (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +4.0%
Physical power: +3 (+1 eff.)
Armour: +3
Changes stats: +4 Mag / +3 Wil
It can be used to blink to a nearby random location (rad 8)
Activation puts all charms on cooldown for 25 turns.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
eldritch pair of iron boots (0 def, 3 armour)
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +2 Mag / +1 Wil
Mana each turn: +0.11
Maximum mana: +25.00
Spell crit. chance: +1%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
eldritch pair of iron boots (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +2 Mag / +1 Wil
Mana each turn: +0.11
Maximum mana: +25.00
Spell crit. chance: +1%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.