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1.0
T3 belt armor
[Random Unique]
Master
While equipped:
Stats +1 Str
dps ----------
Phys.pwr +13 (+7 eff.)
----- def -----
Resists +3% lightning +12% cold
+3% nature +3% light
Spell.save +24 (+8 eff.)
---------- misc
Size +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.
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2.0
T3 head armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +7 Str +16 Wil +10 Cun
dps ----------
Spell.crit +6%
Mind.pwr +5 (+1 eff.)
Dmg.mod +20% nature
Res.pen +15% nature
Phasing +34%
Melee Ret 4 darkness
----- def -----
Defense +8 (+2 eff.)
Resists +11% lightning
+11% temporal
Mind.save +12 (+3 eff.)
Blind- +100%
---------- misc
Max.mana +116.62
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
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2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane
While equipped:
Stats +1 Mag
offense ------
Spellpower/crit +4
Damage +54% light +3% cold
defense ------
Defense +10 (+3 eff.)
Resistance +11% lightning +12% darkness
+12% cold +11% blight +12% fire
+104% light +15% all
Crit Resistance 10.00%
Physical save +20 (+8 eff.)
Spell save +37 (+13 eff.)
Mind save +19 (+6 eff.)
Knockbk Resist +20%
Out-of-Phase Defense +17
Out-of-Phase Resistance +17%
Out-of-Phase Resilience +17%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
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2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane
While equipped:
offense ------
Damage +6% nature +3% mind +54% darkness
Ignore resists +10% mind +5% fire
When Hit 2 fire
defense ------
Resistance +11% lightning +11% light
+11% fire +9% nature +15% all
+11% blight +9% cold +6% mind
+93% darkness
Physical save +19 (+7 eff.)
Spell save +40 (+14 eff.)
Mind save +16 (+5 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
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3.0 Encumbrance
T4 steamsaw 1H weapon
Reqs Str 30
[Random Unique]
Arcane/Steamtech
Weapon Damage 133% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +19
Critical Rate +9.0%
Attack Speed 100%
Block +50
On-hit +17 blight +12 temporal
On-Hit, radius 1 +20 darkness
On-crit, radius 2 +12 temporal
On Hit:
* 25% chance to reduce strength, dexterity, and constitution by 32
* 25% chance for lightning to strike from the target to a second target dealing 115 damage
* If bleed damage per turn is greater than 5% of max life, attacks cleave.
Uses 1.0 Steam
When used to Attack:
Weapon Damage 65% Range: 1.0x-1.1x
Uses 50% Mag
Damage Physical
On-hit +16 acid
On-crit, radius 2 +34 light +28 fire
While equipped:
offense ------
Ignore resists +15% fire
On shield block:
* Deals 173 light and fire damage to each enemy blocked
When Hit 4 blight 4 fire
On-Hit (Melee):
* 28% chance to reduce damage dealt by 25%
defense ------
Armor +10
Defense +8 (+2 eff.)
Fatigue +9%
Resistance +13% light +13% fire
other -------
Talents +2 Block
All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances).
While you are bleeding, Heartrend's damage increases and it gains lifesteal.
Metallic
There is an attached note.
'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms.
Some people just can't let go until they've bled dry.'
This item has been sent to the Item's Vault.
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2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spell Crit +4%
Mind Crit +7%
Spellpower +7 (+1 eff.)
Mindpower +17 (+5 eff.)
Damage +54% physical +30% temporal
+25% arcane +34% darkness
Ignore resists +54% darkness +29% physical
When Hit 6 blight
On-Hit (Melee):
* 20% chance to reduce damage dealt by 27%
* 10% chance to reduce strength, dexterity, and constitution by 31
defense ------
Resistance +15% all
other -------
Max mana +33.00
Max hate +24.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
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3.0 Encumbrance
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 147% Range: 1.0x-1.4x
Uses 100% Str
Damage Fire
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +18.0%
Attack Speed 100%
On Hit: 15% Fire Breath level 4
While equipped:
Stats +7 Str +7 Wil
offense ------
Damage +20% fire
Ignore resists +15% fire
defense ------
Resistance +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.
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4.0 Encumbrance
T4 steamgun 1H weapon
Reqs Shoot
[Random Unique]
Arcane/Master/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +7
Attack Speed 100%
Damage Multiplier 130%
Range +9
Projectile Speed +1000%
On-ranged-hit +16 darkness
On-crit, radius 2 +16 temporal
On Hit:
* deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance).
Uses 2.0 Steam
While equipped:
Stats +7 Dex
offense ------
Physical Crit +5.0%
Ignore resists +10% temporal +26% all
Accuracy +54 (+19 eff.)
Ignore Armor +25
defense ------
Resistance +6% blight
Pierce Iceblocks +20%
Metallic
Strange coils encircle this extremely cold gun.
This item has been sent to the Item's Vault.
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3.0 Encumbrance
T5 feet armor
[Random Unique]
Arcane/Master
While equipped:
Stats +3 Str +4 Con
offense ------
Damage +6% fire
Ignore resists +5% darkness
When Hit 4 darkness
defense ------
Armor +5
Fatigue +4%
Resistance +12% darkness +6% fire
Silence Resist +94%
Confus Resist +96%
Stun Resist +82%
Metallic
Rush:
Puts all charms on 25 turn cooldown
Effective talent level: 3.0
Power cost 25 out of 25/25.
Range 8
Cooldown: 21
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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3.0 Encumbrance
T5 steamsaw 1H weapon
Reqs Str 32
[Unique]
Arcane/Steamtech
Weapon Damage 150% Range: 1.0x-1.5x
Uses 66% Wil
Damage Fire
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +27
Critical Rate +6.0%
Attack Speed 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
defense ------
Armor +15
Defense +12 (+4 eff.)
Fatigue +9%
other -------
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Metallic
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
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3.0 Encumbrance
T4 feet armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +6 Wil +5 Cun +5 Con
offense ------
Physical Crit +6.0%
Physical Power +18 (+4 eff.)
Spellpower +8 (+3 eff.)
Ignore resists +20% blight
Ignore Armor +26
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 27
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Resistance +12% temporal
Physical save +22 (+7 eff.)
Spell save +10 (+3 eff.)
Mind save +30 (+8 eff.)
Life +80.00
Stun Resist +40%
other -------
EQ when Hit +0.12
Psi when Hit +0.08
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Metallic
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
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0.1 Encumbrance
T1 ring jewelry
[Rare]
Nature
While equipped:
offense ------
Damage +12% lightning
On-Hit (Melee):
* 20% chance to slow global speed by 77%
defense ------
Armor +2
Resistance +24% lightning +3% physical
+9% mind +5% arcane
Spell save +3 (+1 eff.)
Disarm Resist +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.