
Ring of Growth0.1
T2 ring jewelry
[Unique]
Nature/Master
While equipped:
Stats +4 Str +4 Wil
dps ----------
Dmg.mod +8% nature +8% physical
----- def -----
Resists +10% nature
Phys.save +8 (+2 eff.)
HP.reg +3.00
Heal.mod +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë2.0
egg misc
[Unique]
Nature
While carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 80 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Umbrastoker0.1
T3 ring jewelry
[Random Unique]
Master/Psionic
While equipped:
Stats +5 Dex +3 Wil +5 Cun
dps ----------
Mind.crit +1%
Crit.mult +10.00%
Dmg.mod +9% darkness
Acc +5 (+2 eff.)
----- def -----
Mind.save +6 (+3 eff.)
Max.HP +21.00
Disarm- +29%
Pinning- +23%
Knockbk- +22%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 29.25 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Cun +4 Wil
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+7 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
Reqs Cun 24 Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Freezetrail the pair of dwarven-steel boots (0 def, 4 armour)3.0
T3 feet armor
Reqs Heavy armour training
[Rare]
Nature
While equipped:
Stats +2 Mag +2 Cun +3 Con
dps ----------
Mind.crit +2%
Dmg.mod +6% cold
----- def -----
Armour +4
Fatigue +3%
Resists +8% lightning
+7% temporal
---------- misc
Light +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Leledas (52-78 power, 3 apr)5.0
T4 greatmaul 2H weapon
[Random Unique]
Arcane/Master
Power 52.0 - 78.0 Physical
Uses 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +10 blight +8 mind
+16 temporal
On Hit.r1 +8 temporal
On Hit:
* 19% chance to reduce strength, dexterity, and constitution by 29
On Crit:
* Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +1 Cun
dps ----------
Phys.crit +19.0%
Phys.pwr +16 (+3 eff.)
Mind.pwr +15 (+7 eff.)
Res.pen +13% physical
Acc +28 (+9 eff.)
Apr +19
----- def -----
Resists +6% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Poluletira0.1
T2 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Con
dps ----------
Phys.pwr +6 (+1 eff.)
Dmg.mod +11% light +10% temporal
Res.pen +5% temporal
----- def -----
Resists +10% temporal +25% light
+9% cold
Heal.mod +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+6 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 50 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

[vs. dwarven-steel gauntlets 'Hathysus' (5 def, 2 armour) (On hands)]Ruthless Grip (0 def, 5 armour)
1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
Stats +0(-1) Str +0(-3) Con
dps ----------
Melee+ 15 darkness 15 cold
Dmg.mod +20% darkness +20% cold
----- def -----
Armour +5 (+3)
Defense +0 (+0 eff.) (-5 (-2 eff.))
Fatigue +0% (-3%)
Resists +0%(-6%) blight
Phys.save +0 (+0 eff.) (-29 (-10 eff.))
Spell.save +0 (+0 eff.) (-5 (-1 eff.))
Mind.save +0 (+0 eff.) (-3 (-1 eff.))
Die.at -100.00 life
Heal.mod -10%
Disarm- +0% (-21%)
---------- misc
Max.hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Instill Fear:
Level 3.0
Pwr.cost 20 out of 30/30.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 12.60 mind and 10.60 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 13% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 12.
Terrified: Deals 2.52 mind and 2.12 darkness damage per turn and increases cooldowns by 20%.
Haunted: Causes the target to suffer 4.89 mind and 4.11 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.
