Emoba the Scabtitan (30-36 power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun
Changes resistances penetration: +15% lightning / +15% cold / +15% fire / +15% arcane / +25% nature
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +19 (+5 eff.)
Spell crit. chance: +5%
Light radius: +1
Infravision radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Emoba the Scabtitan (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun
Changes resistances penetration: +15% lightning / +15% cold / +15% fire / +15% arcane / +25% nature
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +19 (+5 eff.)
Spell crit. chance: +5%
Light radius: +1
Infravision radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
grounding copper amulet
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +11% lightning
Stun/Freeze immunity: +20%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
grounding copper amuletRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +11% lightning
Stun/Freeze immunity: +20%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Frigidbrace
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical power: +6 (+5 eff.)
Damage when hit (Melee): 4 mind
Changes damage: +3% cold
Mental save: +6 (+2 eff.)
Spellpower: +5 (+1 eff.)
Mindpower: +11 (+4 eff.)
Mental crit. chance: +1%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
FrigidbraceRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical power: +6 (+5 eff.)
Damage when hit (Melee): 4 mind
Changes damage: +3% cold
Mental save: +6 (+2 eff.)
Spellpower: +5 (+1 eff.)
Mindpower: +11 (+4 eff.)
Mental crit. chance: +1%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Xaninne (1 def, 0 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +4 Cun / +2 Dex
Changes damage: +3% arcane / +9% blight
Reduces incoming crit damage: 5.00%
Maximum mana: +60.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Xaninne (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +4 Cun / +2 Dex
Changes damage: +3% arcane / +9% blight
Reduces incoming crit damage: 5.00%
Maximum mana: +60.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
rough leather belt 'Tularomirin'
Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Armour penetration: +2
Changes stats: +3 Wil / +1 Cun / +1 Con
Changes resistances: +5% acid / +6% blight
Critical mult.: +5.00%
Only die when reaching: -80.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.
rough leather belt 'Tularomirin'Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Armour penetration: +2
Changes stats: +3 Wil / +1 Cun / +1 Con
Changes resistances: +5% acid / +6% blight
Critical mult.: +5.00%
Only die when reaching: -80.00 life
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Unlighttrencher (30-36 power, 6 apr, acid element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +24
Defense: +23 (+9 eff.)
Damage when hit (Melee): 6 darkness
Changes resistances: +15% acid
Maximum wards: +6 acid
Changes damage: +30% acid / +6% fire / +12% darkness / +18% arcane
Talents granted: +9 Ward +1 Command Staff
Mana each turn: +0.39
Maximum mana: +100.00
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Unlighttrencher (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +24
Defense: +23 (+9 eff.)
Damage when hit (Melee): 6 darkness
Changes resistances: +15% acid
Maximum wards: +6 acid
Changes damage: +30% acid / +6% fire / +12% darkness / +18% arcane
Talents granted: +9 Ward +1 Command Staff
Mana each turn: +0.39
Maximum mana: +100.00
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Boltoath (0 def, 2 armour)
Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour: +2
Changes resistances: +9% light / +3% cold
Changes resistances penetration: +20% lightning
Changes damage: +12% lightning
Physical save: +7 (+4 eff.)
Mental save: +7 (+2 eff.)
Disarm immunity: +27%
Light radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Boltoath (0 def, 2 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour: +2
Changes resistances: +9% light / +3% cold
Changes resistances penetration: +20% lightning
Changes damage: +12% lightning
Physical save: +7 (+4 eff.)
Mental save: +7 (+2 eff.)
Disarm immunity: +27%
Light radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.