

Flamewrought (0 def, 2 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 28.20 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+6 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 29/60) :
Effective talent level: 1.0
Power cost: 60 out of 29/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 38.58 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +8%
Damage (Melee): 27 lightning
Damage when hit (Melee): 12 lightning
On shield block:
* Deals 35 light and fire damage to each enemy blocked
Changes resistances: +9% light / +9% fire
Changes resistances penetration: +15% physical
Changes damage: +9% arcane
Talent granted: +1 Block
Spellpower on spell critical (stacks up to 3 times): +4
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +12 nature / +4 fire
When wielded/worn:
Accuracy: +23 (+7 eff.)
Defense: +17 (+6 eff.)
Damage when hit (Melee): 10 fire / 2 temporal
Changes resistances: +10% blight / +6% temporal
Disarm immunity: +81%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
One-handed war axes.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +14 Cun
Changes resistances: +9% light
Mental save: +19 (+9 eff.)
Mana each turn: +0.27
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +14 (+5 eff.)
Spell crit. chance: +6%
Light radius: +3
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


Thundergrind (0 def, 8 armour, 138.5 block)
Requires:
- Shield usage training
- Strength 35
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour: +8
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn)
Changes stats: +5 Str / +6 Dex
Changes resistances: +3% acid / +16% mind / +12% light
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 44
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +32
Armour Hardiness: +10%
Defense: +20 (+4 eff.)
Fatigue: +15%
Changes stats: +6 Con
Changes resistances: +25% darkness / +25% fire
Physical save: +40 (+17 eff.)
Stun/Freeze immunity: +40%
Knockback immunity: +40%
Healing mod.: -30%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 blight
Changes stats: +4 Str / +3 Con
Changes resistances penetration: +10% blight
Changes damage: +21% mind / +20% fire
Critical mult.: +5.00%
Mental save: +24 (+8 eff.)
Mindpower: +20 (+7 eff.)
Light radius: +1
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+7 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+11 eff.)
Spell save: +35 (+9 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+5 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.