
Healstalker the voratun longsword (42-59 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +12 nature / +8 mind
Damage (radius 2) on crit: +4 nature
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 6 mind / 6 nature
Changes stats: +4 Dex / +1 Con
Changes resistances penetration: +13% physical
Disarm immunity: +17%
Combat speed: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Arcraptor (20 def, 14 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +14
Defense: +20 (+9 eff.)
Fatigue: +8%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% temporal
Changes damage: +6% lightning
Critical mult.: +10.00%
Spell save: +6 (+2 eff.)
Life regen: +6.00
Maximum life: +41.00
Healing mod.: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Splendourshine the living mindstar (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 light
When wielded/worn:
Changes stats: +4 Dex / +4 Wil
Changes resistances: +7% blight / +15% cold / +5% arcane
Changes damage: +8% nature
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 10.00%
Disease immunity: +20%
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Infravision radius: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Yaridorion the SkyrazeRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20 arcane resource burn
Damage (Ranged): +16 lightning
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Damage when hit (Melee): 8 nature
Changes stats: +4 Dex
Changes resistances: +18% fire
Changes damage: +6% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Anylerekan the Kindlepassion (30-36 power, 6 apr, light element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% lightning / +3% fire
Changes damage: +12% lightning / +15% cold / +30% light / +15% fire
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Spellpower: +15 (+15 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Quenchprophet' (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +15 (+7 eff.)
Changes resistances: +12% cold
Changes resistances penetration: +10% darkness / +25% nature
Changes damage: +33% cold / +30% fire
Talent granted: +1 Command Staff
Spellpower: +15 (+15 eff.)
Spell crit. chance: +5%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 31.07 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

greater yew vilestaff of channeling (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid
Talent granted: +1 Command Staff
Mana each turn: +0.13
Spellpower: +22 (+18 eff.)
Spell crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Xanyma (20/20, 42-58 power, 14 apr)Requires:
- Dexterity 35
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 41.5 - 58.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 20
On weapon crit:
* Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
Travel speed: +200%
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

elemental pouch of stralite shots of corruption (17/21, 45-54 power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 45.0 - 54.0
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 21
When this weapon hits: Curse of Vulnerability (20% chance level 4).
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Cyravea (0 def, 6 armour, 84 block)
Requires:
- Shield usage training
- Strength 24
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage (Melee): 6 lightning
Damage when hit (Melee): 1 lightning
On shield block:
* Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn)
Changes resistances: +7% acid / +9% light / +12% fire / +7% cold / +5% arcane / +8% lightning
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

voratun dagger 'Eclipsebrace' (38-49 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +16 darkness
Damage (radius 1) on hit: +12 mind
Damage (radius 2) on crit: +8 mind
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +6 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 17
* 20% chance to reduce damage dealt by 14%
Damage when hit (Melee): 2 nature
Changes resistances penetration: +25% mind
Sharp, short and deadly.
This item has been sent to the Item's Vault.
