Ravenresolve (158% power, 3 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 159% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 28
Damage (Melee): +12 darkness
Damage (radius 1) on hit: +4 darkness
Damage (radius 2) on crit: +8 darkness
Damage against: +19% Living
When wielded/worn:
Accuracy: +29 (+19 eff.)
Armour penetration: +14
Defense: +12 (+6 eff.)
Changes resistances penetration: +20% darkness / +10% physical
Disarm immunity: +41%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Ravenresolve (158% power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 159% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 28
Damage (Melee): +12 darkness
Damage (radius 1) on hit: +4 darkness
Damage (radius 2) on crit: +8 darkness
Damage against: +19% Living
When wielded/worn:
Accuracy: +29 (+19 eff.)
Armour penetration: +14
Defense: +12 (+6 eff.)
Changes resistances penetration: +20% darkness / +10% physical
Disarm immunity: +41%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Yvyriann the Glarehunt (67-100 power, 4 apr)
Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 2) on crit: +16 light
Damage against: +17% Unnatural
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical power: +14 (+4 eff.)
Defense: +7 (+2 eff.)
Changes stats: +5 Con
Changes resistances penetration: +14% physical
Changes damage: +6% darkness
Disarm immunity: +70%
Light radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Yvyriann the Glarehunt (67-100 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 2) on crit: +16 light
Damage against: +17% Unnatural
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical power: +14 (+4 eff.)
Defense: +7 (+2 eff.)
Changes stats: +5 Con
Changes resistances penetration: +14% physical
Changes damage: +6% darkness
Disarm immunity: +70%
Light radius: +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Armugund the voratun greatmaul (68-101 power, 4 apr)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 28
On weapon crit:
* Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21
Damage (Melee): +14 blight / +14 light
Damage (radius 1) on hit: +16 blight
Damage against: +26% Undead
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 28
Changes resistances: +6% blight
Disease immunity: +31%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Armugund the voratun greatmaul (68-101 power, 4 apr)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 28
On weapon crit:
* Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21
Damage (Melee): +14 blight / +14 light
Damage (radius 1) on hit: +16 blight
Damage against: +26% Undead
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 28
Changes resistances: +6% blight
Disease immunity: +31%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed mauls.
This item has been sent to the Item's Vault.