

Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Damage when hit (Melee): 4 temporal
Changes resistances: +9% fire
Changes damage: +3% temporal
Maximum life: +33.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +10 (+2 eff.)
Armour: +3
Damage when hit (Melee): 8 arcane
Changes stats: +5 Str / +8 Dex
Critical mult.: +10.00%
Mana each turn: +0.08
Maximum stamina: +30.00
When used to modify unarmed attacks:
Base power: 34.0 - 37.4
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 125%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes stats: +2 Str / +1 Wil
Changes resistances: +36% acid / +3% fire / +5% arcane / +9% darkness
Reduces incoming crit damage: 10.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +9
Defense: +16 (+5 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +4
Defense: +1 (+0 eff.)
Changes stats: +2 Dex / +3 Wil / +4 Cun
Mental crit. chance: +4%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+5 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +12%
Damage when hit (Melee): 10 cold
Changes stats: +6 Cun / +6 Wil
Changes resistances: +6% cold
Changes resistances penetration: +25% acid
Changes damage: +6% acid
Mental save: +17 (+5 eff.)
Light radius: +3
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Physical power: +8 (+2 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +3 Str / +1 Mag / +3 Cun
Changes resistances penetration: +10% lightning
Changes damage: +3% lightning / +9% nature
Reduces incoming crit damage: 5.00%
Light radius: +2
When used to modify unarmed attacks:
Base power: 27.0 - 37.8
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +33 (+10 eff.)
Changes stats: +6 Cun
Changes resistances: +5% arcane / +6% fire
Reduces incoming crit damage: 10.00%
Mental save: +7 (+2 eff.)
Pinning immunity: +20%
Teleport immunity: +20%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +9
Fatigue: +5%
Damage (Melee): 9 physical
Changes damage: +4% physical
When used to modify unarmed attacks:
Base power: 29.5 - 41.3
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Sand Breath (10% chance level 5).
Damage (radius 1) on hit: +8 physical
Damage (radius 2) on crit: +7 physical
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+10 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +6 Str
Changes resistances: +11% darkness / +8% physical
Life regen: +4.80
Maximum life: +35.00
Light radius: +1
Healing mod.: +12%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 19 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.