

17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+3 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+3 eff.)
Spell.save +25 (+4 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+2 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+2 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+3 eff.)
Mind.save +25 (+4 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 3.5
Pwr.cost 9 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 27 Armour, 39 Defense and your attacks will gain 49% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+3 eff.)
----- def -----
Armour +50
Defense +40 (+5 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+5 eff.)
Spell.save +35 (+5 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+1 eff.)
Fatigue +12%
Phys.save +12 (+2 eff.)
Spell.save +12 (+2 eff.)
Mind.save +12 (+2 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+1 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.dmg- 20%
Phys.save +15 (+3 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +6 Con
----- def -----
Armour +32
Hardiness +10%
Defense +20 (+2 eff.)
Fatigue +15%
Resists +25% darkness +25% fire
Phys.save +40 (+6 eff.)
Heal.mod -30%
Stun/Frz- +40%
Knockbk- +40%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+1 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+3 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 1533.30 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 15 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+7 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 15 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+1 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+1 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 4.5
Pwr.cost 29 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 291.31 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


14.0
T2 heavy armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness
+10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.