
Bethelaith the dwarven-steel dagger (18-23 power, 7 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Random Unique]
Arcane/Master/Psionic
Power 17.5 - 22.8 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
Melee+ +12 mind
On Hit:
* 17% chance to reduce all saves and defense by 28
While equipped:
Stats +4 Mag +6 Wil +3 Cun
+3 Con
dps ----------
Spell.pwr +17 (+13 eff.)
Phasing +20%
Acc +10 (+5 eff.)
----- def -----
Defense +10 (+5 eff.)
Crit.chn- 15.00%
Disarm- +31%
---------- misc
Mana/s.crit +2.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Winterquill the living mindstar (16-18 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Random Unique]
Nature/Disrupt/Psionic
Power 16.5 - 18.2 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
Against +21% Unnatural
On Hit.r1 +4 mind
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
Stats +5 Cun
dps ----------
Mind.crit +5%
Crit.mult +9.00%
Mind.pwr +10 (+3 eff.)
Dmg.mod +6% mind +15% cold
Melee Ret 8 mind
On Hit (Melee):
* 10% chance to reduce all saves and defense by 28
----- def -----
Mind.save +5 (+1 eff.)
---------- misc
Max.psi +34.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Frozen Shards (10/25, 32-38 power, 15 apr)3.0
T4 shot ammo
Reqs Dex 28
[Unique]
Arcane
Power 32.0 - 38.4 Ice
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
On Hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% physical +8% cold
+8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Master
Power 45.0 - 67.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +21
Crit +2.0%
Atk.spd 100%
Against +25% Dragon
While equipped:
Stats +6 Str
----- def -----
D.Red.from +25% Dragon
Phys.save +9 (+3 eff.)
Stun/Frz- +20%
Knockbk- +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
