
Bidir the Chillrace (2 def, 7 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +7
Defense: +2 (+1 eff.)
Damage when hit (Melee): 4 acid
Changes stats: +5 Wil
Changes resistances: +12% acid / +21% cold
Changes resistances penetration: +15% cold
Mental save: +14 (+7 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

BrightwyrdRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -6%
Changes stats: +4 Dex / +4 Cun / +4 Con
Changes resistances: +9% fire / +19% light / +10% darkness
Changes damage: +12% light
Physical save: +12 (+4 eff.)
Spell save: +14 (+5 eff.)
Mental save: +13 (+6 eff.)
Blindness immunity: +20%
Life regen: +2.00
Stamina each turn: +0.50
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Islenor (15-18 power, 3 apr, fire element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% darkness / +6% temporal
Changes damage: +15% fire
Talent granted: +1 Command Staff
Spell save: +3 (+1 eff.)
Mana each turn: +0.10
Spellpower on spell critical (stacks up to 3 times): +7
Maximum mana: +35.00
Spellpower: +11 (+4 eff.)
Spell crit. chance: +4%
Mental crit. chance: +1%
Defense after a teleport: +5
Resist all after a teleport: +7%
New effects duration reduction after a teleport: +8%
It can be used to conjure elemental energy in a radius 4 cone, dealing 19.45 to 23.34 fire damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Shockpierce the cured leather slingRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +1.0%
Changes stats: +7 Con / +7 Wil
Changes resistances: +3% temporal
Changes damage: +9% lightning / +10% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Maximum life: +70.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+2 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 47.01 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (94).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 36% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Duathelwolf of the Blightspawn (15-18 power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +1.0%
Changes stats: -4 Dex / +2 Mag / +2 Wil / +4 Cun
Changes damage: +15% blight
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Physical save: +3 (+1 eff.)
Mana each turn: +0.11
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +83.00
Spellpower: +11 (+6 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Turigrim (14-19 power, 3 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +7 (+3 eff.)
Defense: +22 (+8 eff.)
Changes stats: +4 Str / +4 Dex / +9 Mag / +4 Wil / +5 Cun / +4 Con
Changes damage: +6% blight
Disarm immunity: +22%
Only die when reaching: -20.00 life
One-handed war axes.
This item has been sent to the Item's Vault.
