

0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning- +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +10%
Crit.mult +30.00%
Dmg.mod +8% all
----- def -----
Armour +12
Disarm- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.pwr +5 (+2 eff.)
----- def -----
Fatigue +3%
Knockbk- +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+8 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +6%
Resists +25% blight +25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 200% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +6%
Mind.pwr +6 (+3 eff.)
Dmg.mod +10% nature
Res.pen +10% nature
----- def -----
Armour +3
Defense +2 (+0 eff.)
Spell.save +6 (+2 eff.)
Max.HP +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.


3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+4 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+3 eff.)
Mind.save +10 (+2 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 28 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Power 72.0 - 108.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


1.0
T3 head armor
Reqs Mag 25
[Unique]
Arcane/Psionic
While equipped:
Stats +5 Wil +3 Mag
dps ----------
Spell.crit +2%
Dmg.mod +17% blight +13% arcane
Melee Ret 10 vim draining blight
----- def -----
Resists +3% lightning
+6% temporal +18% mind
Spell.save +15 (+5 eff.)
Mind.save +17 (+4 eff.)
Confus- +26%
---------- misc
Max.vim +25.00
Vimsense:
Level 3.5
Pwr.cost 18 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 9% and all saves by 14, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.