
diamond feet (10 def, 20 armour) =4 immunities=3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Dex +14 Mag
+5 Wil +5 Cun +5 Con
dps ----------
Spell.pwr +10 (+1 eff.)
Dmg.mod +24% acid +10% blight
Melee Ret 8 acid 2 nature
On Hit (Melee):
* 27% chance to slow global speed by 94%
----- def -----
Armour +20
Defense +10 (+2 eff.)
Fatigue +4%
Resists +27% acid +14% lightning
+5% arcane +14% cold
+12% fire +9% nature
+5% all
Phys.save +10 (+2 eff.)
Spell.save +10 (+2 eff.)
Mind.save +10 (+2 eff.)
Disease- +44%
Silence- +50%
Confus- +46%
Stun/Frz- +46%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

diamond heavy (210 def, 94 armour) =Res and immunities=14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +61 Str +55 Dex +55 Mag
+61 Wil +59 Cun +55 Con
+10 Lck
dps ----------
Phys.crit +80.0%
Spell.crit +80%
Mind.crit +80%
Dmg.mod +160% all
----- def -----
Armour +94
Defense +210 (+31 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% acid
+20% fire +20% cold
+80% all
Phys.save +200 (+29 eff.)
Spell.save +200 (+30 eff.)
Mind.save +200 (+36 eff.)
Blind- +50%
Stun/Frz- +145%
Knockbk- +50%
---------- misc
Light +20
Infravis +20
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Kindlestrider (3 def, 0 armour) =Pos Sil Base=2.0
T5 cloak armor
[Rare]
Master
While equipped:
Stats +9 Str +5 Dex
dps ----------
Phys.crit +3.0%
Phys.pwr +5 (+1 eff.)
Res.pen +30% acid
Melee Ret 6 acid
----- def -----
Defense +3 (+0 eff.)
Fatigue -7%
Resists +33% fire +6% light
+15% nature
Phys.save +12 (+2 eff.)
Poison- +27%
Silence- +27%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour) =Immunity base=1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour) =Fire drake=3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con
-4 Lck
dps ----------
Dmg.mod +10% physical +10% fire
----- def -----
Armour +9
Defense +5 (+1 eff.)
Fatigue +10%
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 4.5
Pwr.cost 27 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns.
The sound wave is so strong, your foes also take 338.57 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour) =Venom Drake=2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
dps ----------
Mind.pwr +6 (+0 eff.)
Dmg.mod +15% acid
Res.pen +10% acid
----- def -----
Defense +10 (+2 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray 2
Dissolve:
Level 3.5
Pwr.cost 12 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Girdle of Preservation =Resits and confus =1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal +15% light
+15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane
+15% darkness
Phys.save +15 (+3 eff.)
Spell.save +15 (+3 eff.)
Mind.save +15 (+3 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block) =Light dmg, blind etc'=7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 52.0 - 62.4 Light
Uses 40% Wil, 50% Mag, 100% Str
Mastery Stoneshield
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+1 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+3 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +12%
Resists +12% mind +10% fire
+20% light +15% darkness
Mind.save +18 (+4 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 150.03 to 187.53 light damage (based on Willpower and Cunning).
Uses 8 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr) =Winterstorms=3.0
T5 longsword 1H weapon
[Unique]
Arcane
Power 39.0 - 54.6 Physical
Uses 40% Wil, 50% Mag, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +10.0%
Atk.spd 100%
Melee+ +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 261.91 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
dps ----------
Dmg.mod +20% cold
Melee Ret 40 ice
----- def -----
Resists +25% cold
Ice.pen +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 18 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Ring of the War Master =++ all techniques=0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+1 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
