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0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight
+15% darkness
+15% acid
Phys.save +15 (+8 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
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2.0
T1 head armor
[Unique]
Nature
While equipped:
dps ----------
Dmg.mod +10% lightning
+10% cold
----- def -----
Resists +10% lightning
+10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Level 1.0
Pwr.cost 15 out of 30/30.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 64.07 to 192.22 lightning damage (128.15 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.
This object's appearance was changed to Cloud Caller.
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5.0
T4 staff 1H weapon
[Random Unique]
Arcane/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +7%
Phys.pwr +10 (+5 eff.)
Spell.pwr +21 (+6 eff.)
S.pwr/crit +8
Dmg.mod +25% lightning
+9% fire +3% arcane
Acc +12 (+6 eff.)
----- def -----
Resists +5% arcane +6% nature
---------- misc
Mana/turn +0.59
Max.mana +160.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
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5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +3.0%
Atk.spd 100%
On Hit: 15% Sunder Armour 3
While equipped:
dps ----------
Acc +20 (+10 eff.)
----- def -----
Pinning- +100%
Knockbk- +100%
Fearless Cleave:
Level 3.0
Pwr.cost 18 out of 18/18.
Range melee/personal
Travel.spd instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.
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5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +25% nature
----- def -----
Heal.mod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
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5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 26 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.
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1.5
T1 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+2 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+0 eff.)
Spell.save +4 (+1 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
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9.0
T2 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +7 Dex +1 Mag
+1 Wil +4 Cun
dps ----------
Spell.pwr +10 (+5 eff.)
Melee Ret 4 lightning
----- def -----
Armour +6
Defense +12 (+6 eff.)
Fatigue +7%
Phys.save +7 (+2 eff.)
Max.HP +25.00
---------- misc
Vim/s.crit +2.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.
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7.0
T5 shield armor
Reqs Shield usage training
[Random Unique]
Arcane/Master
When used to Attack:
Power 66.5 - 79.8 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +207
Melee+ +14 light +15 darkness
On Crit.r2 +30 light +12 fire
While equipped:
Stats +11 Str +8 Dex +7 Mag
+11 Cun
dps ----------
Dmg.mod +10% light +13% darkness
Res.pen +5% nature
Acc +18 (+5 eff.)
On shield block:
* Deals 15 light and fire damage to each enemy blocked
Melee Ret 4 nature
----- def -----
Armour +10
Fatigue +8%
Resists +9% fire +27% light
+16% darkness
Crit.chn- 10.00%
---------- misc
Light +3
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
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3.0
T4 mindstar 1H weapon
[Random Unique]
Nature
Power 13.5 - 14.9 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
On Hit.r1 +4 darkness
While equipped:
Stats +6 Str +6 Dex +6 Mag
+6 Wil +6 Cun +6 Con
dps ----------
Mind.crit +4%
Mind.pwr +18 (+6 eff.)
Melee+ 17 lightning
Dmg.mod +8% nature +17% lightning
Res.pen +7% nature +17% lightning
Melee Ret 2 blight
On Hit (Melee):
* 10% chance to reduce damage dealt by 24%
----- def -----
Resists +17% lightning +9% nature
+3% light
Spell.save +18 (+5 eff.)
Blind- +20%
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.20 Wild-gift/Harmony
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.