
Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12
Changes stats: +3 Cun / +4 Wil
Changes resistances: +12% physical / +15% acid
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10
Mindpower: +8
Mental crit. chance: +4%
It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Brandpiercer (13.5-14.85 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
Base power: 13.5 - 14.9
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 temporal
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Changes resistances: +20% mind / +3% temporal / +9% fire
Changes resistances penetration: +5% fire
Mental save: +6
Maximum psi: +16.00
Mindpower: +4
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
