

Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
It can be used to blast the opponent's mind dealing 305 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 19 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +3%
Effects on melee hit:
* 10% chance to slow global speed by 53%
Damage (Melee): 7 physical
Changes stats: +3 Str / +2 Dex / +2 Wil / +1 Con
Changes damage: +4% physical
See invisible: +12
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 52.0 - 72.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22
Damage (Melee): +16 lightning
When wielded/worn:
Accuracy: +20 (+11 eff.)
Damage when hit (Melee): 6 arcane
Changes stats: +4 Dex / +2 Con
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +40 (+13 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce damage dealt by 14%
Damage when hit (Melee): 8 light
Changes resistances: +24% acid / +3% nature / +9% mind / +3% darkness
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +14
Fatigue: +22%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +6% acid / +8% cold
Allows you to breathe in: water
Mental save: +12 (+5 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +3% darkness
Changes resistances penetration: +25% mind / +20% fire
Changes damage: +18% mind / +9% fire
Physical save: +10 (+3 eff.)
Life regen: +5.00
Maximum life: +46.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 38
Powered by steamtech
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +11
Defense: +22 (+6 eff.)
Fatigue: +8%
Talent granted: +4 Block
Physical save: +20 (+10 eff.)
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+5 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 49.40 to 61.75 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour penetration: +5
Defense: +25 (+7 eff.)
Changes stats: +3 Con
Changes damage: +6% light
Physical save: +15 (+7 eff.)
Mindpower: +4 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +25 (+7 eff.)
Changes resistances: +3% mind / +24% fire / +6% nature / +11% all
Changes damage: +16% fire / +3% darkness / +3% mind
Knockback immunity: +20%
Maximum life: +60.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +14
Changes resistances: +40% acid / +11% all
Changes damage: +21% acid
Blindness immunity: +10%
Confusion immunity: +10%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 125% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+11 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +20 (+6 eff.)
Changes damage: +6% physical
Blindness immunity: +20%
Maximum mana: +20.00
Infravision radius: +4
See stealth: +7
See invisible: +7
Damage Shield penetration: +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.