Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Rose's Revenge (5 def, 10 armour)
Requires:
- Heavy armour training
- Strength 28
Infused by nature
Infused by psionic forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +10
Defense: +5 (+3 eff.)
Fatigue: +12%
Damage when hit (Melee): 15 nature / 15 physical
Changes damage: +15% mind / +15% physical
Maximum hate: +15.00
Mindpower: +10 (+3 eff.)
It can be used to hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%
Activation costs 34 power out of 60/60.
Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least.
This item has been sent to the Item's Vault.
Rose's Revenge (5 def, 10 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
Infused by psionic forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +10
Defense: +5 (+3 eff.)
Fatigue: +12%
Damage when hit (Melee): 15 nature / 15 physical
Changes damage: +15% mind / +15% physical
Maximum hate: +15.00
Mindpower: +10 (+3 eff.)
It can be used to hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%
Activation costs 34 power out of 60/60.
Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least.
This item has been sent to the Item's Vault.
Axe of Fluffy Evil
Requires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 31 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.
Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 31 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.
Heart of Poosh
Requires:
- Level 15
Infused by nature
5.00 Encumbrance.
[Unique]
Type: misc / land
When carried:
Changes damage: +2% all
It can be used to natural balance
Activation costs 62 power out of 100/100.
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.
Heart of PooshRequires:
- Level 15
Infused by nature
5.00 Encumbrance.
[Unique]
Type: misc / land
When carried:
Changes damage: +2% all
It can be used to natural balance
Activation costs 62 power out of 100/100.
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.
Icy Kill (35-46 power, 10 apr)
Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Icy Kill (35-46 power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Telekinetic Core
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) :
Effective talent level: 4.5
Power cost: 12 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 88 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+1 eff.)
It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) :
Effective talent level: 4.5
Power cost: 12 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 88 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 365.94 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 365.94 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Fanged Collar
Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.
Fossicker's Chisel (dig speed 50 turns)
Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical crit. chance: +12.0%
Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals
When carried:
Talent granted: +1 Dig
A small chisel, used by those looking for gems.
This item has been sent to the Item's Vault.
Fossicker's Chisel (dig speed 50 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical crit. chance: +12.0%
Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals
When carried:
Talent granted: +1 Dig
A small chisel, used by those looking for gems.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Spellweaver's Teaching Loom
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Changes stats: +3 Wil / +3 Mag
Talent masteries: +0.20 Spellweaving / Shieldweaving +0.20 Spellweaving / Warpweaving
Your Spellweave multiplier for casting Spellwoven shields and teleportation spells is increased by 7.5%.
It can be used to activate talent Weave Shield (costing 35 power out of 40/40) :
Effective talent level: 1.0
Power cost: 35 out of 40/40.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: By focusing through the frame loom, create a basic shield.
Generate a damage shield of one of four Spellwoven shield types, with 172 base power and 6 duration modified by the shield type:
Basic: Normal damage shield with no effects. 100% power.
Phantasmal: Only absorbs damage 50% of the time. 140% power.
Dispersing: Only absorbs 100 damage from each damage instance. 125% power.
Perfect Block: Only lasts 1 turn. 700% power.
Shield power scales with Magic.
Weaving is a common method used to teach novice Spellweavers the art of weaving the threads of magic.
This tiny, weathered, handheld frame loom must have been used for teaching so many times that it absorbed a portion of Spellweaver magic.
This item has been sent to the Item's Vault.
Spellweaver's Teaching LoomSpellweaver's Teaching Loom
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Changes stats: +3 Wil / +3 Mag
Talent masteries: +0.20 Spellweaving / Shieldweaving +0.20 Spellweaving / Warpweaving
Your Spellweave multiplier for casting Spellwoven shields and teleportation spells is increased by 7.5%.
It can be used to activate talent Weave Shield (costing 35 power out of 40/40) :
Effective talent level: 1.0
Power cost: 35 out of 40/40.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: By focusing through the frame loom, create a basic shield.
Generate a damage shield of one of four Spellwoven shield types, with 172 base power and 6 duration modified by the shield type:
Basic: Normal damage shield with no effects. 100% power.
Phantasmal: Only absorbs damage 50% of the time. 140% power.
Dispersing: Only absorbs 100 damage from each damage instance. 125% power.
Perfect Block: Only lasts 1 turn. 700% power.
Shield power scales with Magic.
Weaving is a common method used to teach novice Spellweavers the art of weaving the threads of magic.
This tiny, weathered, handheld frame loom must have been used for teaching so many times that it absorbed a portion of Spellweaver magic.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Wheel of Fate
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of FateWheel of Fate
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Cord of the Steeled Mind
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Physical power: +2 (+2 eff.)
Talent granted: +1 Iron Resolve
Physical save: +6 (+6 eff.)
Spell save: +5 (+5 eff.)
Mental save: +12 (+12 eff.)
Confusion immunity: +24%
Stun/Freeze immunity: +24%
Mindpower: +4 (+4 eff.)
Size category: +1
Iron Resolve: Through sheer Willpower, you become more resilient to damage. Increases resistance to all damage by 5.5%. This bonus is based off of your Willpower stat.
A belt of metal woven together so tightly no mortal hands could have crafted it. Yet somehow, it bends easily to your will.
This item has been sent to the Item's Vault.
Cord of the Steeled MindCord of the Steeled Mind
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Physical power: +2 (+2 eff.)
Talent granted: +1 Iron Resolve
Physical save: +6 (+6 eff.)
Spell save: +5 (+5 eff.)
Mental save: +12 (+12 eff.)
Confusion immunity: +24%
Stun/Freeze immunity: +24%
Mindpower: +4 (+4 eff.)
Size category: +1
Iron Resolve: Through sheer Willpower, you become more resilient to damage. Increases resistance to all damage by 5.5%. This bonus is based off of your Willpower stat.
A belt of metal woven together so tightly no mortal hands could have crafted it. Yet somehow, it bends easily to your will.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Girdle of the Calm Waters
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.
Girdle of the Calm WatersGirdle of the Calm Waters
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+2 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+2 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Girdle of the Calm Waters
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.
Girdle of the Calm WatersGirdle of the Calm Waters
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.
Rune of Reflection (--)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Vargh Redemption
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.23 cold and 15.44 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.23 cold and 15.44 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Hail +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Hail +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+2 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+2 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Mighty Girdle
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Frostgrind (15-18 power, 3 apr, physical element)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 53%
Changes resistances: +18% cold
Changes damage: +3% nature / +15% physical
Talent granted: +1 Command Staff
Mana each turn: +0.17
Maximum mana: +37.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Frostgrind (15-18 power, 3 apr, physical element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 53%
Changes resistances: +18% cold
Changes damage: +3% nature / +15% physical
Talent granted: +1 Command Staff
Mana each turn: +0.17
Maximum mana: +37.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Isledakira the Prismrigor
Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +7
Defense: +7 (+2 eff.)
Changes resistances penetration: +20% acid
Physical save: +13 (+3 eff.)
Spell save: +7 (+2 eff.)
Maximum life: +33.00
Light radius: +3
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Isledakira the PrismrigorRequires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +7
Defense: +7 (+2 eff.)
Changes resistances penetration: +20% acid
Physical save: +13 (+3 eff.)
Spell save: +7 (+2 eff.)
Maximum life: +33.00
Light radius: +3
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Mardyroddaldil the Shiverserpent (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +55% acid / +11% blight / +6% cold / +5% arcane / +11% all
Changes resistances penetration: +20% cold
Changes damage: +37% acid
Life regen: +3.60
Maximum life: +60.00
Healing mod.: +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Mardyroddaldil the Shiverserpent (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +55% acid / +11% blight / +6% cold / +5% arcane / +11% all
Changes resistances penetration: +20% cold
Changes damage: +37% acid
Life regen: +3.60
Maximum life: +60.00
Healing mod.: +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Golden Touch (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Damage (Melee): 10 light
Changes stats: +20 Lck
Changes resistances penetration: +10% light
Changes damage: +10% light
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
There are those to whom the right touch comes naturally and unthinkingly. With a wave of their hand, or the tiniest nudge of a finger, all falls neatly into order, as though it were always meant to be so. The rest of us may don these golden fae-woven silk gloves.
This item has been sent to the Item's Vault.
Golden Touch (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Damage (Melee): 10 light
Changes stats: +20 Lck
Changes resistances penetration: +10% light
Changes damage: +10% light
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
There are those to whom the right touch comes naturally and unthinkingly. With a wave of their hand, or the tiniest nudge of a finger, all falls neatly into order, as though it were always meant to be so. The rest of us may don these golden fae-woven silk gloves.
This item has been sent to the Item's Vault.
Astrion's Eye
Requires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage (Melee): 11 frost burn
Damage (Ranged): 10 frost burn
Changes stats: +1 Str / +2 Wil
Changes damage: +6% cold
Damage against: +9% Elemental
Damage affinity(heal): +6% cold
Physical save: +6 (+1 eff.)
Mental save: +6 (+1 eff.)
Light radius: +3
See stealth: +9
See invisible: +5
Healing mod.: +14%
A glowing blue crystal said to have been once been part of a powerful ice elemental.
This item has been sent to the Item's Vault.
Astrion's EyeRequires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage (Melee): 11 frost burn
Damage (Ranged): 10 frost burn
Changes stats: +1 Str / +2 Wil
Changes damage: +6% cold
Damage against: +9% Elemental
Damage affinity(heal): +6% cold
Physical save: +6 (+1 eff.)
Mental save: +6 (+1 eff.)
Light radius: +3
See stealth: +9
See invisible: +5
Healing mod.: +14%
A glowing blue crystal said to have been once been part of a powerful ice elemental.
This item has been sent to the Item's Vault.
Mummified Egg-sac of Ungolë
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders
Activation costs 80 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.