Lunar Shield (0 def, 20 armour, 45-63 power, 250 block)
7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 45.0 - 63.0 Darkness
Uses 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +10.0%
Block +250
While equipped:
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.
Lunar Shield (0 def, 20 armour, 45-63 power, 250 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 45.0 - 63.0 Darkness
Uses 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +10.0%
Block +250
While equipped:
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)
9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Kilnward the quiver of dragonbone arrows (24/24, 74-104 power, 18 apr)
3.0
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Nature/Master/Psionic
Power 74.0 - 103.6 Physical
Uses 50% Str, 50% Mag, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +26.0%
Capacity 24
Ranged+ +60 physical +62 fire
On Hit.r1 +20 light +12 fire
On Crit.r2 +21 fire
On Hit:
* 20% chance to knock the target back 3 spaces and deal 104 physical damage
On Crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Kilnward the quiver of dragonbone arrows (24/24, 74-104 power, 18 apr)3.0
T5 arrow ammo
Reqs Dex 48
[Random Unique]
Nature/Master/Psionic
Power 74.0 - 103.6 Physical
Uses 50% Str, 50% Mag, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +26.0%
Capacity 24
Ranged+ +60 physical +62 fire
On Hit.r1 +20 light +12 fire
On Crit.r2 +21 fire
On Hit:
* 20% chance to knock the target back 3 spaces and deal 104 physical damage
On Crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)
5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+10 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+10 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
warden's dragonbone longbow of recursion
4.0
T5 longbow 2H weapon
Reqs Dex 48
[Ego++]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 10% Shoot 1
While equipped:
Stats +9 Mag
dps ----------
Dmg.mod +14% temporal +14% physical
Res.pen +12% temporal +14% physical
---------- misc
Reload +5
Masteries
+0.30 Chronomancy/Bow Threading
Instant Weapon Swap
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
warden's dragonbone longbow of recursion4.0
T5 longbow 2H weapon
Reqs Dex 48
[Ego++]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 10% Shoot 1
While equipped:
Stats +9 Mag
dps ----------
Dmg.mod +14% temporal +14% physical
Res.pen +12% temporal +14% physical
---------- misc
Reload +5
Masteries
+0.30 Chronomancy/Bow Threading
Instant Weapon Swap
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Dawn's Blade (50-70 power, 7 apr)
3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 75% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 410.75 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 75% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 410.75 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Eternity's Counter
2.0 Encumbrance
T4 misc tool
[Unique]
Arcane
While equipped:
offense ------
Move Speed -16%
Combat Speed +12%
Spell Speed +12%
Mind Speed +12%
Damage +15% temporal
+0% all
defense ------
Resistance +15% temporal
-12% all
Damage Reduction +0 all
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
Flip the hourglass (sands currently flowing towards stability).
Uses 20 power out of 7/20
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.
Eternity's Counter2.0 Encumbrance
T4 misc tool
[Unique]
Arcane
While equipped:
offense ------
Move Speed -16%
Combat Speed +12%
Spell Speed +12%
Mind Speed +12%
Damage +15% temporal
+0% all
defense ------
Resistance +15% temporal
-12% all
Damage Reduction +0 all
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
Flip the hourglass (sands currently flowing towards stability).
Uses 20 power out of 7/20
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal
+20% physical
Ignore resists +20% temporal
+20% physical
When Hit 20 physical
10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal
+10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal
+20% physical
Ignore resists +20% temporal
+20% physical
When Hit 20 physical
10 temporal
defense ------
Armor +3
Defense +9 (+4 eff.)
Resistance +10% temporal
+10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.
elven-silk wizard hat 'Radiancevile' (3 def, 0 armour)
2.0 Encumbrance
T5 head armor
[Rare]
Arcane
While equipped:
Stats +3 Cun
offense ------
Mindpower +30 (+10 eff.)
Damage +15% cold
+12% light
+20% temporal
defense ------
Defense +3 (+1 eff.)
Resistance +20% temporal
other -------
EQ when Hit +0.12
Hate-on-crit +5.00
Max stamina +30.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
elven-silk wizard hat 'Radiancevile' (3 def, 0 armour)2.0 Encumbrance
T5 head armor
[Rare]
Arcane
While equipped:
Stats +3 Cun
offense ------
Mindpower +30 (+10 eff.)
Damage +15% cold
+12% light
+20% temporal
defense ------
Defense +3 (+1 eff.)
Resistance +20% temporal
other -------
EQ when Hit +0.12
Hate-on-crit +5.00
Max stamina +30.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
stargazer's elven-silk robe of power (0 def, 0 armour)
2.0 Encumbrance
T5 cloth armor
[Ego++]
Arcane
While equipped:
Stats +3 Cun
offense ------
Spell Crit +8%
Spellpower +20 (+4 eff.)
Damage +24% light
+23% darkness
+13% all
defense ------
Resistance +15% all
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to Firewalker.
stargazer's elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Ego++]
Arcane
While equipped:
Stats +3 Cun
offense ------
Spell Crit +8%
Spellpower +20 (+4 eff.)
Damage +24% light
+23% darkness
+13% all
defense ------
Resistance +15% all
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to Firewalker.
Staff of Creation (30-36 power, 6 apr, nature element)
5.0 Encumbrance
T4 staff 2H weapon
[Unique]
Nature
Weapon Damage 30.0 - 36.0 Nature
Uses 150% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Attack Speed 100%
While equipped:
offense ------
Spellpower +30 (+6 eff.)
Damage +30% nature
defense ------
Healmod +20%
Heal-on-summon +50
other -------
Masteries
+0.20 Spell/Aegis
+0.20 Wild-gift/Call of the wild
On Spell Hit: 10% Slime Spit level 4
On Nature Hit: 10% Sudden Growth level 4
A sturdy elvenwood stave covered in small buds, ready to burst. The energy of the stave feels like the start of Spring.
This item has been sent to the Item's Vault.
Staff of Creation (30-36 power, 6 apr, nature element)5.0 Encumbrance
T4 staff 2H weapon
[Unique]
Nature
Weapon Damage 30.0 - 36.0 Nature
Uses 150% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Attack Speed 100%
While equipped:
offense ------
Spellpower +30 (+6 eff.)
Damage +30% nature
defense ------
Healmod +20%
Heal-on-summon +50
other -------
Masteries
+0.20 Spell/Aegis
+0.20 Wild-gift/Call of the wild
On Spell Hit: 10% Slime Spit level 4
On Nature Hit: 10% Sudden Growth level 4
A sturdy elvenwood stave covered in small buds, ready to burst. The energy of the stave feels like the start of Spring.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)
5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 40.0 - 48.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 40.0 - 48.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.