
HaledurRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +30 (+15 eff.)
Armour penetration: +14
Physical power: +15 (+7 eff.)
Changes stats: +7 Str / +3 Mag
Changes resistances penetration: +15% blight / +17% temporal / +11% physical / +20% all
Changes damage: +12% physical / +21% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +15 (+6 eff.)
Light radius: +1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Blindborn the steel dagger (14-18 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 14.0 - 18.2
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Physical crit. chance: +8.0%
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to reduce damage dealt by 20%
Changes stats: +8 Con / +7 Wil
Changes resistances: +3% acid / +5% arcane
Maximum life: +46.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Maludig (19 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour: +6
Defense: +19 (+10 eff.)
Fatigue: +8%
Changes stats: +2 Dex
Changes resistances: +15% acid / +20% cold
Stamina each turn: +2.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Unlightspitter (21/21, 55-77 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 55.0 - 77.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +21
Armour Penetration: +18
Crit. chance: +14.0%
Capacity: 21
On weapon hit:
* 10% chance to reduce damage dealt by 17%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +8 lightning / +21 nature
Damage (radius 1) on hit: +20 darkness
Damage (radius 2) on crit: +12 darkness
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

balanced stralite dagger of massacre (37-48 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 37.0 - 48.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Defense: +9 (+5 eff.)
Disarm immunity: +24%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

pulsing mindstar 'Umbracrypt' (12-14 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +12 darkness
Damage (radius 1) on hit: +4 darkness
Damage (radius 2) on crit: +8 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 11%
Damage (Melee): 7 acid / 7 mind / 7 darkness
Changes resistances: +16% acid
Changes resistances penetration: +10% acid / +10% temporal / +9% mind / +10% darkness
Changes damage: +12% acid / +21% mind / +25% darkness
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Maximum hate: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

infernal dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 29 fire
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Mana each turn: +0.37
Spellpower: +35 (+17 eff.)
Spell crit. chance: +5%
See invisible: +18
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Gleamwalker (25 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +6
Defense: +25 (+7 eff.)
Fatigue: +8%
Changes stats: +6 Str / +10 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +15% light
Physical save: +7 (+3 eff.)
Light radius: +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
