

Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+12 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 72.41 physical (gravity) damage.
Each target moved beyond the first increases the damage by 9.05 (up to a maximum of 36.21 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +30 (+15 eff.)
Armour penetration: +14
Physical power: +15 (+7 eff.)
Changes stats: +7 Str / +3 Mag
Changes resistances penetration: +15% blight / +17% temporal / +11% physical / +20% all
Changes damage: +12% physical / +21% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +15 (+6 eff.)
Light radius: +1
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 14.0 - 18.2
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Physical crit. chance: +8.0%
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to reduce damage dealt by 20%
Changes stats: +8 Con / +7 Wil
Changes resistances: +3% acid / +5% arcane
Maximum life: +46.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+4 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +9 (+3 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +5 Str / +5 Dex / +3 Wil / +4 Cun
Changes resistances: +7% cold / +16% fire / +8% physical
Physical save: +7 (+3 eff.)
Equilibrium when hit: +0.12
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour: +6
Defense: +19 (+10 eff.)
Fatigue: +8%
Changes stats: +2 Dex
Changes resistances: +15% acid / +20% cold
Stamina each turn: +2.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 67.0 - 80.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +17.0%
Capacity: 23
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +29 lightning / +20 fire / +17 darkness
Damage (radius 1) on hit: +8 fire
Damage (radius 2) on crit: +8 lightning / +20 fire
Damage against: +9% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Ice
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 55.0 - 77.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +21
Armour Penetration: +18
Crit. chance: +14.0%
Capacity: 21
On weapon hit:
* 10% chance to reduce damage dealt by 17%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +8 lightning / +21 nature
Damage (radius 1) on hit: +20 darkness
Damage (radius 2) on crit: +12 darkness
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.