
dwarven-steel greatsword 'Rhubar' (35-56 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.0 - 56.0
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 mind
Damage (radius 2) on crit: +14 fire
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +10 (+3 eff.)
Changes stats: +12 Wil / +2 Cun / +10 Con
Changes resistances: +6% temporal
Changes resistances penetration: +7% fire
Maximum life: +68.00
Maximum hate: +2.00
Global speed: +4%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+5 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 51 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 51 power out of 60/60) :
Effective talent level: 1.0
Power cost: 51 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

conjurer's stralite ring of miseryRequires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 13% chance to reduce all saves and defense by 35
Damage (Melee): 11 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 35
Damage (Ranged): 20 physical
Changes stats: +6 Mag / +6 Wil / +4 Cun
Hate when firing a critical mind attack: +1.00
Maximum hate: +6.00
Spellpower: +9 (+9 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 40% Wil, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+4 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

enlightening reinforced leather armour of the deep (12 def, 10 armour)Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +10
Defense: +12 (+6 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +5 Wil
Changes resistances: +5% acid / +8% cold
Allows you to breathe in: water
Mental save: +15 (+5 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Khelafast the Sunreaper (17-19 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 90% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 29%
Damage (Melee): +12 light
Damage (radius 2) on crit: +4 darkness
When wielded/worn:
Changes stats: +4 Dex / +3 Wil / +7 Cun
Changes resistances: +19% mind / +12% light
Talent granted: +1 Attune Mindstar
Mental save: +9 (+3 eff.)
Psi each turn: +1.40
Maximum psi: +43.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
See invisible: +6
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

voratun waraxe 'Berechak' (41-57 power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (radius 2) on crit: +31 lightning / +37 cold
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Wil / +3 Con
Changes resistances penetration: +23% lightning / +10% cold
Changes damage: +12% mind
Critical mult.: +20.00%
Maximum hate: +8.00
Maximum psi: +50.00
Movement speed: +42%
One-handed war axes.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Lighttitan' (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Damage when hit (Melee): 4 light
Changes stats: +10 Con
Changes resistances: +6% acid / +3% darkness / +3% blight / +5% arcane / +6% nature
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Life regen: +3.00
Spellpower: +29 (+18 eff.)
Spell crit. chance: +17%
Healing mod.: +41%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Ce'Nudalaith the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
Damage (radius 2) on crit: +12 physical / +96 fire
When wielded/worn:
Accuracy: +26 (+9 eff.)
Armour penetration: +12
Ammo reloads per turn: +4
Changes stats: +1 Str / +9 Dex
Changes resistances penetration: +27% fire / +14% physical / +17% all
Global speed: +11%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Rimetickler the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +34 acid / +16 cold / +26 nature
When wielded/worn:
Armour penetration: +12
Changes stats: +2 Wil
Changes resistances penetration: +20% acid / +25% nature
Changes damage: +9% acid
Equilibrium when hit: +0.08
Psi when hit: +0.12
Hate when firing a critical mind attack: +4.00
Mindpower: +15 (+3 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

voratun shield 'Emelirin' (0 def, 10 armour, 228 block)Requires:
- Shield usage training
- Strength 48
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Changes stats: +4 Wil
Changes resistances: +17% mind / +20% cold / +3% darkness / +15% physical
Talent granted: +1 Block
Silence immunity: +20%
Maximum life: +60.00
Slows Projectiles: +29%
Bonus block near projectiles: +104
Handheld deflection devices.
This item has been sent to the Item's Vault.

Lightwrack (0 def, 10 armour, 203.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 5 fire
Damage when hit (Melee): 25 lightning / 14 fire
Changes stats: +13 Dex / +3 Con
Changes resistances: +46% lightning / +6% light
Changes resistances penetration: +10% light
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Halytohor' (19/19, 54-76 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 54.5 - 76.3
Uses stats: 40% Wil, 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +20.0%
Capacity: 19
On weapon hit:
* 20% chance to reduce armor by 17%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity)
Damage (Ranged): +12 acid / +35 cold
Damage (radius 1) on hit: +4 acid
Damage (radius 2) on crit: +20 acid / +17 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stats: 50% Mag, 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 30
* Blasts creatures in a radius 1 shockwave around your target for 177.62 to 532.86 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 441.91 to 883.82 physical damage (based on Strength) to each
Activation costs 41 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

gladiator's voratun ring of miseryRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +12 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 48
Damage (Melee): 27 physical
Effects on ranged hit:
* 17% chance to reduce all saves and defense by 48
Damage (Ranged): 33 physical
Changes stats: +9 Str / +10 Cun / +7 Con
Hate when firing a critical mind attack: +3.00
Maximum hate: +8.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Pendant of the Sun and MoonsRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+1 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 26 power out of 60/60) :
Effective talent level: 3.0
Power cost: 26 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 60 ice
Changes stats: +12 Mag
Changes resistances: +25% cold / -15% fire / +8% all
Changes damage: +25% cold
It can be used to release a radius 4 chilling blast, instantly dealing 166.11 cold damage and condensing the air into freezing vapors that deal 55.37 cold damage (based on Magic) each turn for 10 turns
Activation costs 26 power out of 30/30.
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.
