

Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 fire / +17 cold
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +24.0%
Physical power: +13 (+3 eff.)
Defense: +25 (+13 eff.)
Changes resistances: +9% fire
Critical mult.: +21.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 36.0 - 57.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +1.0%
Armour: +2
Changes stats: +3 Str / +2 Dex
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
When wielded/worn:
Damage when hit (Melee): 4 cold
Changes stats: +10 Con / +12 Wil
Changes resistances: +12% light / +12% fire
Changes damage: +9% nature
Maximum life: +75.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 53.0 - 74.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 22
On weapon hit:
* 20% chance to slow global speed by 47%
Damage (Ranged): +39 fire / +20 nature
Damage (radius 1) on hit: +20 nature
Damage (radius 2) on crit: +12 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.