

5.0
T3 staff 2H weapon
Reqs Mag 35
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+12 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 87.27 physical (gravity) damage.
Each target moved beyond the first increases the damage by 10.91 (up to a maximum of 43.63 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Dex 48
[Ego++]
Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
While equipped:
Stats +12 Str +12 Dex +5 Mag
+31 Wil +14 Cun +28 Con
----- def -----
Max.HP +128.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


14.0
T4 heavy armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
dps ----------
Dmg.mod +15% arcane +9% mind
Res.pen +25% arcane
----- def -----
Armour +23
Defense +4 (+2 eff.)
Fatigue +12%
Resists +6% mind +21% fire
Mind.save +10 (+3 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
Reqs Shield usage training
[Ego++]
Arcane/Master
When used to Attack:
Power 29.5 - 35.4 Physical
Uses 100% Str
Mastery Shield Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +3.5%
Block +85
Melee+ +13 acid
While equipped:
Stats +2 Con
dps ----------
On Melee Ret:
* 12% chance to reduce armor by 23%
On shield block:
* Cause enemies within radius 6 to bleed for 275 physical damage over 5 turns (1/turn)
----- def -----
Armour +6
Fatigue +8%
Resists +12% acid
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
Reqs Dex 48
[Ego++]
Master/Psionic
Power 51.5 - 72.1 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +15.0%
Capacity 23
Ranged+ +42 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 231 physical damage
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Mag 28
[Unique]
Arcane
Power 50.0 - 70.0 Physical
Uses 20% Mag, 90% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +8 Mag
dps ----------
Spell.crit +9%
Spell.pwr +25 (+12 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane
---------- misc
Light +1
On Spell Hit: 12% Lightning 5
On Spell Hit: 12% Flame 5
On Spell Hit: 12% Manathrust 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Ego++]
Arcane
When used to Attack:
Power 73.5 - 88.2 Physical
Uses 100% Str
Mastery Shield Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +5.0%
Block +202
Melee+ +16 fire +13 light
+15 darkness
While equipped:
Stats +3 Str +6 Mag +6 Cun
dps ----------
Dmg.mod +14% light +15% darkness
Melee Ret 25 fire
----- def -----
Armour +10
Fatigue +8%
Resists +16% fire +12% light
+14% darkness
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Random Unique]
Arcane/Master
While equipped:
Stats +4 Dex +4 Wil +10 Cun
dps ----------
Phys.crit +4.0%
Crit.mult +25.00%
Phys.pwr +7 (+2 eff.)
Res.pen +5% mind
----- def -----
Armour +15
Defense +27 (+10 eff.)
Fatigue +8%
Resists +6% mind +15% light
+14% darkness
---------- misc
Equi/ret +0.04
A suit of armour made of leather.
This item has been sent to the Item's Vault.


4.0
T5 sling 1H weapon
[Ego+]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
While equipped:
Stats +4 Str
dps ----------
Phys.pwr +11 (+2 eff.)
Res.pen +9% all
Acc +14 (+4 eff.)
Apr +11
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Master/Unknown
Weapon Damage 40.0 - 56.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +38.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Critical power +64.00%
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+7 eff.)
defense ------
Armor +50
Defense +40 (+14 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+12 eff.)
Spell save +35 (+9 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 belt armor
[Unique]
Nature/Psionic
While equipped:
offense ------
Mindpower +2 (+1 eff.)
Ignore Armor +9
defense ------
Armor +4
Physical save +5 (+3 eff.)
Life +70.00
other -------
Stamina/turn +2.00
EQ/turn -1.00
20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent.
Bearzerker: (Instant)
Effective talent level: 1.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 30
Travel.spd instantaneous
Description: Transform into a giant angry bear for 5 turns. The duration of this effect is extended by 1 every time you make a kill and has a 50% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by 8, Physical Resistance by 24.0%, Physical Save by 16.00, and you deal an additional 16.00 Physical and Bleed damage with melee attacks. These bonuses scale with your physical power.
This old leather belt seems to be covered in a thin layer of fur. Small bears are etched along its length and a crude paw has been painted on the buckle.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Rare]
Arcane
While equipped:
Stats +4 Str +6 Mag +6 Wil +4 Con
offense ------
Physical Crit +4.0%
Critical power +15.00%
Spellpower +6 (+3 eff.)
defense ------
Armor +4
Defense +3 (+1 eff.)
Physical save +9 (+3 eff.)
other -------
Max stamina +30.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.