
Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+9 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+14 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 28.20 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+2 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival
Boost speed by 27% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)2.0
T1 head armor
[Unique]
Nature
While equipped:
dps ----------
Dmg.mod +10% lightning +10% cold
----- def -----
Resists +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Level 1.0
Pwr.cost 15 out of 30/30.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 23.01 to 69.04 lightning damage (46.02 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+6 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)2.0
T2 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +6 (+6 eff.)
Dmg.mod +5% physical
----- def -----
Resists +5% physical
---------- misc
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 39.83 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)14.0
T2 heavy armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+2 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness
+10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Eclipse (117% power, 4 apr, darkness element)5.0
T2 staff 2H weapon
Reqs Mag 32
[Unique]
Arcane
Power 117% Range: 1.2x
Uses 110% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+9 eff.)
Dmg.mod +15% light +15% physical
+15% darkness
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Obliterator (159% power, 10 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Master
Power 160% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 88 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Ring of Growth0.1
T2 ring jewelry
[Unique]
Nature/Master
While equipped:
Stats +4 Str +4 Wil
dps ----------
Dmg.mod +8% nature +8% physical
----- def -----
Resists +10% nature
Phys.save +8 (+2 eff.)
HP.reg +3.00
Heal.mod +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

Kor's Fall (100% power, 0 apr, darkness element)5.0
T1 staff 2H weapon
Reqs Mag 25
[Unique]
Arcane
Power 100% Range: 1.2x
Uses 110% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +7 (+3 eff.)
Dmg.mod +10% acid +10% fire
+10% darkness
+10% blight
---------- misc
See.Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Level 3.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a spell
Description: Conjures up a spear of bones, doing 78.58 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (157).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +4 Wil +5 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 poison 20 nature slow
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+5 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+2 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Acera (140% power, 4 apr)3.0
T3 longsword 1H weapon
[Unique]
Arcane/Master
Power 141% Range: 1.4x
Uses 100% Str
Dmg Acid
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +20% acid
Res.pen +20% acid
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 22 acid damage in a 4 radius ball. This damage will increase by 14% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
