
Sunrebel the yew magestaff (26-31.2 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 26.0 - 31.2
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +8
Armour: +2
Changes resistances: +1% physical
Changes resistances penetration: +15% blight
Changes damage: +6% light / +26% fire
Talent granted: +1 Command Staff
Spellpower: +12 (+4 eff.)
Spell crit. chance: +3%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stats: 50% Mag, 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+5 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 46 power out of 150/150) :
Effective talent level: 3.0
Power cost: 46 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 245.77.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Ritch Claws (0 def, 6 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Rushing Claws (costing 19 power out of 24/24) :
Effective talent level: 2.0
Power cost: 19 out of 24/24.
Range: 7
Travel Speed: instantaneous
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
This item has been sent to the Item's Vault.

Overseer (17-18.7 power, 27 apr, mind damage)Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* reduces mental save
When wielded/worn:
Changes stats: +3 Cun / +7 Wil
Changes resistances: +25% mind
Changes resistances penetration: +15% mind
Changes damage: +10% mind
Mental save: +24 (+10 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +7%
It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower)
Activation costs 46 power out of 60/60.
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
