
Dagger of the Past (129% power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 50% Mag, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

truestriking dwarven-steel dagger of crippling (113% power, 7 apr)1.0
T3 dagger 1H weapon
[Ego++]
Master
Power 113% Range: 1.3x
Uses 50% Str, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +5.0%
Res.pen +5% physical
Acc +6 (+1 eff.)
Apr +7
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (111% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Nature
Power 111% Range: 1.3x
Uses 100% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (156% power, 4 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 156% Range: 1.5x
Uses 40% Mag, 100% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.pwr +15 (+3 eff.)
Dmg.mod +25% nature
----- def -----
Heal.mod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Obliterator (159% power, 10 apr)5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 160% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 23 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.
