
Ivida the Blazerigor (36-47 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 36.5 - 47.5 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-Hit, radius 1 +10 fire
On-crit, radius 2 +8 acid
On Hit:
* 20% chance to reduce armor by 24%
* Create an explosion dealing 38 acid damage (1/turn)
While equipped:
Stats +5 Con
offense ------
Physical Power +12 (+4 eff.)
Damage +28% acid
Ignore resists +26% acid +12% physical
+10% light
defense ------
Disarm Resist +32%
other -------
Light +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun waraxe 'Glacierwilter' (40-55 power, 6 apr)3.0 Encumbrance
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Nature/Disrupt/Psionic
Weapon Damage 39.5 - 55.3 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +18 mind +12 fire
On-crit, radius 2 +12 cold
On Hit:
* 28% chance to reduce all saves and defense by 27
On Critical:
* Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity)
While equipped:
Stats +18 Wil +5 Cun +10 Con
offense ------
Damage +6% cold +9% fire
Ignore resists +20% cold
defense ------
Life +65.00
One-handed war axes.
This item has been sent to the Item's Vault.

Furnacetitan the voratun dagger (37-48 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Arcane/Master
Weapon Damage 37.0 - 48.1 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-hit +12 blight +4 fire
On-Hit, radius 1 +4 mind
On Hit:
* 21% chance to reduce strength, dexterity, and constitution by 29
While equipped:
offense ------
Physical Crit +12.0%
Critical power +22.00%
Damage +9% fire
Ignore resists +13% physical
Accuracy +9 (+7 eff.)
Ignore Armor +20
When Hit 6 fire
On-Hit (Melee):
* 20% chance to reduce all saves and defense by 31
defense ------
Resistance +3% fire
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun waraxe 'Taintqueller' (41-57 power, 6 apr)3.0 Encumbrance
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane
Weapon Damage 41.0 - 57.4 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +14 blight
On-Hit, radius 1 +12 nature
On Hit:
* 6% chance to reduce strength, dexterity, and constitution by 30
* 25% chance for lightning to strike from the target to a second target dealing 109 damage
On Critical:
* Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23
While equipped:
offense ------
Damage +3% lightning +12% nature
defense ------
Resistance +3% lightning +3% nature
One-handed war axes.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
offense ------
Mind Crit +3%
Mindpower +4 (+1 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+1 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 40
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
Spellpower +12 (+2 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+6 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+4 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range 4
Cooldown: 46
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 54 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Zubyta the Blazerip (0 def, 11 armour)3.0 Encumbrance
T5 head armor
[Random Unique]
Arcane/Master
While equipped:
Stats +2 Mag +10 Wil
offense ------
Critical power +5.00%
Spellpower/crit +4
On-Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 39
defense ------
Armor +11
Fatigue +5%
Resistance +30% blight +15% darkness
+6% light
Spell save +15 (+3 eff.)
Mind save +27 (+8 eff.)
Out-of-Phase Defense +5
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +5%
other -------
Mana/turn +0.20
Max mana +20.00
Infravision +3
Circle of Sanctity: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 16
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 36 light damage to everyone else who enters. The circle lasts 5 turns.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 413.01 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
offense ------
Mindpower +6 (+1 eff.)
defense ------
Defense +10 (+2 eff.)
Resistance +15% mind
Physical save +10 (+4 eff.)
Spell save +10 (+2 eff.)
Mind save +10 (+4 eff.)
other -------
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Effective talent level: 3.0
Power cost 10 out of 25/25.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 65 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 50
[Unique]
Psionic
Weapon Damage 50.0 - 70.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning +50 physical
On-crit, radius 2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+5 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+3 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
