
Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 20% Con, 115% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 90 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt
Activation costs 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+8 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

voratun Goedalath Rock ringRequires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +12 (+6 eff.)
Effects on melee hit:
* 17% chance to reduce all saves and defense by 32
* 22% chance to reduce armor by 49%
Damage (Melee): 31 light / 27 physical
Effects on ranged hit:
* 19% chance to reduce all saves and defense by 32
Damage (Ranged): 37 light / 19 physical
Damage when hit (Melee): 34 darkness
Changes stats: +10 Cun / +1 Mag
Changes resistances penetration: +20% light / +20% acid
Changes damage: +19% light / +9% all
Grants telepathy: Demon/Major Demon/Minor
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +47%
Hate when firing a critical mind attack: +3.00
Maximum life: +50.00
Maximum hate: +14.00
Spellpower: +16 (+3 eff.)
Light radius: +1
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Fogblight (40 def, 62 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +15 Str +25 Mag +5 Wil
offense ------
Spellpower +25 (+5 eff.)
Damage +24% blight +9% temporal
+6% arcane +12% darkness
defense ------
Armor +62
Defense +40 (+17 eff.)
Fatigue +70%
Resistance +30% acid +10% physical +30% cold
+10% all
Physical save +60 (+23 eff.)
Spell save +35 (+8 eff.)
Life +270.00
Life Regen +10.00
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
other -------
Mana/turn +0.12
Breathe water
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Tome of Wildfire0.1 Encumbrance
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 180% Range: 1.0x-1.4x
Uses 70% Str, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
