
copper ring of pilferingRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour penetration: +8
Defense: +8 (+8 eff.)
It can be used to activate talent Disengage, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Relgilavor (0 def, 4 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Cun / +8 Wil
Reduces incoming crit damage: 15.00%
Maximum psi: +40.00
Spellpower: +6 (+6 eff.)
Mental crit. chance: +2%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
