
TorandurRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Travel speed: +200%
When wielded/worn:
Changes stats: +8 Dex / +12 Wil / +8 Cun / +14 Con
Changes resistances: +9% blight
Changes resistances penetration: +12% physical
Reduces incoming crit damage: 10.00%
Disease immunity: +20%
Only die when reaching: -60.00 life
Maximum life: +92.00
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+10 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) :
Effective talent level: 4.5
Power cost: 13 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Hydra's Bite (168% power, 7 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Power: 168% Range: 1.1x
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Snowwish the drakeskin leather beltRequires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +10
Defense: +28 (+14 eff.)
Damage when hit (Melee): 2 acid
Changes resistances: +6% acid
Changes resistances penetration: +15% cold
Changes damage: +6% acid / +15% cold
Stealth bonus: +12
Physical save: +24 (+12 eff.)
Mindpower: +5 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Polydathra' (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Armour: +5
Changes stats: +2 Dex / +9 Wil / +10 Cun / +1 Con
Changes resistances penetration: +10% arcane
Physical save: +16 (+6 eff.)
Spell save: +23 (+6 eff.)
Mental save: +22 (+7 eff.)
Maximum mana: +20.00
Maximum vim: +10.00
Spell crit. chance: +3%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Elorikira the Dimspike (136% power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Wil / +10 Con
Changes damage: +30% cold / +3% mind / +12% darkness
Talent granted: +1 Command Staff
Life regen: +2.10
Mana each turn: +0.33
Hate when firing a critical mind attack: +1.00
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +47 (+27 eff.)
Spell crit. chance: +5%
Healing mod.: +39%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+5 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Emivena the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +8 temporal
When wielded/worn:
Accuracy: +22 (+8 eff.)
Physical crit. chance: +17.0%
Physical power: +11 (+3 eff.)
Changes stats: +4 Str / +2 Wil
Changes resistances penetration: +20% blight
Changes damage: +3% temporal
Spellpower: +15 (+6 eff.)
Damage Shield penetration: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+10 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+9 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+6 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Great Caller (100% power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 100% Range: 1.1x
Uses stats: 30% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% fire / +8% physical / +8% cold
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+3 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Star (100% power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Power: 100% Range: 1.3x
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
