
Nithan's Force4.0
T5 sling 1H weapon
Reqs Shoot
[Unique]
Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.2% base dam (max 20%)
Atk.spd 111%
Range +10
While equipped:
Stats +10 Str +5 Con
dps ----------
Dmg.mod +35% physical
Res.pen +15% physical
----- def -----
Resists +10% physical
Pinning- +30%
Knockbk- +30%
Bull Shot:
Level 4.0
Pwr.cost 16 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.

pouch of voratun shots 'Blindgasher' (21/51, 66-79 power, 6 apr)3.0
T5 shot ammo
[Random Unique]
Arcane/Master
Power 66.0 - 79.2 Physical
Uses 40% Wil, 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +7.0%
Capacity 51
Ranged+ +16 blight
On Hit.r1 +8 blight +12 fire
+8 light
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 7
While equipped:
---------- misc
Reload +3
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+5 eff.)
Melee+ 30 mind 30 darkness
Dmg.mod +4% all
Melee Ret 30 mind 30 darkness
----- def -----
Defense +14 (+4 eff.)
Resists +10% darkness +10% mind
Mind.save +10 (+3 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Beluradil the Dazzlevengeance1.0 Encumbrance
T5 belt armor
[Random Unique]
Arcane/Master
While equipped:
Stats +1 Str +9 Dex +7 Mag +14 Wil
+8 Cun +1 Con +7 Lck
offense ------
Physical Crit +9.0%
Spell Crit +3%
Mind Crit +10%
Ignore resists +5% light
defense ------
Crit Resistance 10.00%
Stealth +9
other -------
Disarm Traps +5
Infravision +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+10 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+7 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Dex, 15% Mag, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 4.5
Power cost 17 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 83.97 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
offense ------
Mindpower +6 (+1 eff.)
Damage +15% acid
Ignore resists +10% acid
defense ------
Defense +10 (+5 eff.)
other -------
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray level 2
Dissolve:
Effective talent level: 3.5
Power cost 17 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 162% Range: 1.0x-1.4x
Uses 25% Mag, 80% Str
Damage Light
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 131.08 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 30 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
