
Umbral Razor (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 126.59 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+2 eff.)
Fatigue -7%
Mind.save +13 (+6 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 50 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Twilight's Edge (47-66 power, 7 apr)3.0
T4 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Power 47.0 - 65.8 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +12.0%
Atk.spd 100%
On Crit:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Mag +4 Cun
dps ----------
Spell.crit +4%
Spell.pwr +12 (+4 eff.)
Dmg.mod +18% darkness +18% light
---------- misc
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

arcing stralite longsword of massacre (44-62 power, 5 apr)3.0
T4 longsword 1H weapon
Reqs Str 35
[Ego]
Arcane/Master
Power 44.0 - 61.6 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +4.5%
Atk.spd 100%
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 78 damage
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dwarven-steel waraxe 'Shimmerwrack' (25-35 power, 4 apr)3.0
T3 waraxe 1H weapon
Reqs Str 24
[Rare]
Master
Power 25.0 - 35.0 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +4.5%
Atk.spd 100%
On Hit.r1 +4 lightning
While equipped:
dps ----------
On Hit (Melee):
* 10% chance to reduce damage dealt by 15%
----- def -----
Resists +12% lightning
+9% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

Blood-Letter (33-46 power, 4.5 apr)3.0
T3 waraxe 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 33.0 - 46.2 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +7.0%
Atk.spd 100%
Dmg.conv 50% ice
On Hit: 15% Ice Breath 2
While equipped:
dps ----------
Res.pen +20% cold
----- def -----
Armour +20
Ice.pen +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+5 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Bloomsoul (8-9 power, 13 apr, nature damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Power 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +13
Crit +7.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
----- def -----
HP.reg +2.00
Heal.mod +20%
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Bloom Heal: (Instant)
Level 1.0
Pwr.cost 40 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Description: Call upon the power of nature to regenerate your body for 23 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)3.0
T4 longsword 1H weapon
[Unique]
Psionic/Unknown
Power 47.0 - 65.8 Physical
Uses 10% Wil, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +7.0%
Atk.spd 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
dps ----------
Mind.pwr +9 (+4 eff.)
Dmg.mod +8% mind
----- def -----
Mind.save -30 (-14 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Whisper of Dusk (46-74 power, 9 apr)3.0
T3 greatsword 2H weapon
[Unique]
Master
Power 46.0 - 73.6 Physical
Uses 90% Str, 50% Dex
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +17.0%
Atk.spd 120%
On Crit.r2 +20 phys.bleed
While equipped:
Stats +3 Cun +5 Dex
----- def -----
Fatigue -15%
Proj.slow +17%
Dusk's Whisper:
Level 3.0
Pwr.cost 25 out of 50/50.
Range 6
Travel.spd 2000% of base
Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 99% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly!
A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 26.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Stormfront (30-45 power, 15 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Nature
Power 30.0 - 45.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +5.0%
Atk.spd 100%
Melee+ +15 lightning +15 cold
On Crit:
* inflicts either shocked or wet, chosen at random
While equipped:
dps ----------
Dmg.mod +12% lightning +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, nature element)5.0
T2 staff 2H weapon
[Unique]
Arcane/Nature
Power 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +10%
Spell.pwr +15 (+4 eff.)
----- def -----
Resists +30% blight +30% nature
Affinity +20% nature
Spell.save +15 (+5 eff.)
---------- misc
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 25 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 195.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 195.09 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Summertide Phial1.0
T1 lite
[Unique]
Nature
While equipped:
dps ----------
Melee+ 15 Lite Light Burst (radius 1)
Dmg.mod +10% light
----- def -----
Resists +30% light
Heal.mod +10%
---------- misc
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower).
Uses 10 power out of 15/15
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0
T1 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 18.0 - 25.2 Physical
Uses 140% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +48
Melee+ +10 cold
While equipped:
dps ----------
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
----- def -----
Armour +8
Defense +8 (+4 eff.)
Fatigue +12%
Resists +15% cold +10% fire
---------- misc
Max.Air +20.00
Talents +1 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Shield 1.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+6 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Underwear 3.

Destala's Scales (10 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +6 Cun
dps ----------
Mind.pwr +6 (+3 eff.)
Dmg.mod +15% acid
Res.pen +10% acid
----- def -----
Defense +10 (+5 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Venom drake aspect
On Nature Hit: 10% Acidic Spray 2
Dissolve:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.
