
Sanguine Shield (0 def, 15 armour, 220 block)Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+8 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

Coalwisp the elven-wood magestaff (25-30 power, 5 apr, lightning element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 darkness
Changes stats: +15 Mag / +4 Wil / +13 Cun / +13 Con
Changes resistances: +3% blight / +6% darkness
Changes resistances penetration: +10% blight
Changes damage: +25% lightning / +12% blight
Talent granted: +1 Command Staff
Critical mult.: +41.00%
N.Energy each turn: +0.40
Vim when firing critical spell: +13.00
Maximum mana: +46.00
Maximum vim: +59.00
Maximum neg.energy: +67.00
Spellpower: +19 (+4 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Galeprophet the silk robe (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 35
Damage when hit (Melee): 4 lightning
Changes stats: +5 Mag / +4 Wil
Changes resistances: +15% darkness / +22% mind / +13% all
Changes damage: +3% lightning / +14% temporal / +19% arcane / +6% mind
Physical save: +16 (+4 eff.)
Spell save: +36 (+11 eff.)
Mental save: +32 (+10 eff.)
Maximum mana: +63.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +9%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+6 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

cinder drakeskin leather gloves of spellstriking (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 4 arcane / 10 fire
Changes stats: +8 Mag / +5 Wil
Changes resistances: +7% arcane / +7% fire
Changes damage: +5% arcane / +6% fire
Spellpower: +10 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Xerobeth (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +2 Cun
Changes resistances: +16% darkness
Changes damage: +9% blight / +11% darkness / +9% mind
Mental save: +10 (+5 eff.)
Mana each turn: +1.30
Mana when hit: +1.30
Maximum mana: +65.00
Maximum hate: +6.00
Spellpower: +6 (+2 eff.)
Mindpower: +10 (+4 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

voratun mail armour 'Flaremarrow' (5 def, 10 armour)14.0 Encumbrance
T5 heavy armor
Reqs - Heavy armour training
Str 48
[Random Unique]
Arcane
While equipped:
offense ------
On-Hit 17 acid 16 fire
Damage +12% blight
Ignore resists +20% blight
When Hit 13 acid 19 fire
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 29
defense ------
Armor +10
Defense +5 (+1 eff.)
Fatigue +12%
Resistance +30% acid +17% light
+30% fire +8% arcane
+17% darkness
Spell save +18 (+4 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

dragonslayer's voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance
T5 head armor
[Ego++]
Nature/Master
While equipped:
Stats +7 Str +7 Dex
defense ------
Armor +5
Fatigue +5%
Resistance +8% acid +10% fire
+9% lightning +10% cold
Skullcracker:
Puts all charms on 20 turn cooldown
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 141.9 Physical damage.
If the attack hits, the target is confused (33% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Master
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
defense ------
Hardiness +20%
Defense +15 (+4 eff.)
Physical save +15 (+3 eff.)
Disarm Resist +50%
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

cashmere robe 'Eravon' (0 def, 14 armour)2.0 Encumbrance
T3 cloth armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +9 Str +6 Mag +6 Wil
offense ------
Physical Crit +1.0%
Damage +27% lightning
+11% physical +3% arcane
+11% cold
defense ------
Armor +14
Resistance +32% lightning
+13% darkness +7% cold
+13% mind +11% all
Physical save +12 (+3 eff.)
Spell save +12 (+3 eff.)
Mind save +31 (+7 eff.)
Unlife -40.00 life
The wearer is asleep.
Lucid Dreamer: May act while sleeping
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (182% power, 8 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 fire
Damage Conversion 20% fire
While equipped:
offense ------
Damage +20% fire
Ignore resists +25% fire
defense ------
Resistance +20% fire
The wearer is treated as a demon.
Infernal Breath:
Effective talent level: 3.0
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 86.46 fire damage, and flames will be left dealing a further 19.91 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Eksatin's Ultimatum (175% power, 25 apr)3.0 Encumbrance
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Weapon Damage 175% Range: 1.0x-1.5x
Uses 130% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +25
Critical Rate +25.0%
Attack Speed 100%
On Critical:
* decapitate a weakened target
While equipped:
offense ------
Critical power +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 Encumbrance
T3 staff 1H weapon
[Unique]
Arcane
Weapon Damage 127% Range: 1.0x-1.2x
Uses 125% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +27 (+6 eff.)
Damage +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
