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Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+8 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +13 (+7 eff.)
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 4 lightning
Changes stats: +4 Cun / +4 Con
Changes resistances: +11% darkness / +9% acid
Changes resistances penetration: +25% acid
Changes damage: +9% lightning
Physical save: +17 (+5 eff.)
Spell save: +8 (+3 eff.)
Mental save: +9 (+3 eff.)
Disarm immunity: +31%
Life regen: +6.00
Stamina each turn: +1.40
Maximum stamina: +28.00
Infravision radius: +3
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 3.5
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 23 for 6 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 darkness
Changes stats: +15 Mag / +4 Wil / +13 Cun / +13 Con
Changes resistances: +3% blight / +6% darkness
Changes resistances penetration: +10% blight
Changes damage: +25% lightning / +12% blight
Talent granted: +1 Command Staff
Critical mult.: +41.00%
N.Energy each turn: +0.40
Vim when firing critical spell: +13.00
Maximum mana: +46.00
Maximum vim: +59.00
Maximum neg.energy: +67.00
Spellpower: +19 (+4 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 35
Damage when hit (Melee): 4 lightning
Changes stats: +5 Mag / +4 Wil
Changes resistances: +15% darkness / +22% mind / +13% all
Changes damage: +3% lightning / +14% temporal / +19% arcane / +6% mind
Physical save: +16 (+4 eff.)
Spell save: +36 (+11 eff.)
Mental save: +32 (+10 eff.)
Maximum mana: +63.00
Spellpower: +10 (+3 eff.)
Spell crit. chance: +9%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +12 physical
Damage (radius 2) on crit: +20 physical
When wielded/worn:
Physical power: +15 (+8 eff.)
Damage (Melee): 17 lightning
Changes stats: +8 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +5 Con
Changes resistances: +12% lightning
Changes resistances penetration: +12% lightning / +25% physical / +25% nature
Changes damage: +23% lightning
Talent granted: +1 Attune Mindstar
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
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Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+5 eff.)
Physical crit. chance: +9.0%
Physical power: +9 (+5 eff.)
Changes stats: +5 Mag / +15 Wil / +13 Cun
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +19 (+6 eff.)
Spell crit. chance: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+6 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances: +15% all
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +3 Wil / +7 Cun / +10 Con
Changes resistances penetration: +10% darkness / +10% arcane
Changes damage: +15% arcane
Physical save: +7 (+3 eff.)
Spell save: +7 (+3 eff.)
Mental save: +6 (+3 eff.)
Infravision radius: +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 4 arcane / 10 fire
Changes stats: +8 Mag / +5 Wil
Changes resistances: +7% arcane / +7% fire
Changes damage: +5% arcane / +6% fire
Spellpower: +10 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +2 Cun
Changes resistances: +16% darkness
Changes damage: +9% blight / +11% darkness / +9% mind
Mental save: +10 (+5 eff.)
Mana each turn: +1.30
Mana when hit: +1.30
Maximum mana: +65.00
Maximum hate: +6.00
Spellpower: +6 (+2 eff.)
Mindpower: +10 (+4 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.