
The Titan's Quiver (18/18, 174% power, 20 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 174% Range: 1.4x
Uses 50% Dex, 50% Mag, 70% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element) =necromancer=5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+10 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Deflector (22 def, 11 armour, 230 block) =shield=7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
[Unique]
Steamtech
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +11
Defense +22 (+5 eff.)
Fatigue +8%
Physical save +20 (+7 eff.)
other -------
Talents +4 Block
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+3 eff.)
defense ------
Armor +10
Defense +10 (+2 eff.)
Fatigue +20%
Resistance +20% lightning
+20% temporal
+20% light
+20% fire
+20% nature
+20% acid
+20% blight
+20% cold
+15% arcane
+20% darkness
Spell save +20 (+7 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour) =vault=2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+2 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag
+8 Wil +8 Cun
offense ------
Steampower +5 (+3 eff.)
Spellpower +5 (+2 eff.)
defense ------
Fatigue +6%
Pinning Resist +600%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Effective talent level: 3.9
Power cost 15 out of 20/20.
Range 10
Cooldown: 15
Travel.spd 100% of base
Is: a mind power and a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 17.20 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 91.70 lightning and 76.42 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+8 eff.)
Ranged Defense +15 (+10 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield offense
+0.20 Technique/Shield defense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Stormlash (115% power, 7 apr) =exotic=3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 115% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion
50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 23.10 to 69.30 lightning damage (based on Magic and Dexterity).
Uses 9 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Dethblyd (182% power, 18 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 182% Range: 1.0x-1.6x
Uses 10% Mag, 130% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag
+5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
offense ------
Damage +25% cold
When Hit 60 ice
defense ------
Defense +12 (+3 eff.)
Resistance +25% cold
-15% fire
+8% all
Release a radius 4 chilling blast, instantly dealing 195.75 cold damage and condensing the air into freezing vapors that deal 65.25 cold damage (based on Magic) each turn for 10 turns.
Uses 25 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Daneth's Neckguard =con6=2.0 Encumbrance
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
defense ------
Armor +10
Fatigue +2%
Resistance +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block) =vault=7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+3 eff.)
Ranged Defense +8 (+3 eff.)
Fatigue +6%
Resistance +25% blight
+25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
offense ------
Spell Crit +8%
Spellpower +15 (+7 eff.)
Move Speed +32%
Damage +22% blight
When Hit 0 physical
defense ------
Resistance +13% all
Damage Reduction +22 all
Carrion Feet:
Effective talent level: 3.0
Power cost 13 out of 20/20.
Range 7
Cooldown: 15
Travel.spd instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
