
Dethblyd (182% power, 18 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 182% Range: 1.6x
Uses 10% Mag, 130% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +18
Crit +20.0%
Atk.spd 100%
HP.leech +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
---------- misc
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.

Shadowspawner (33 def, 8 armour)9.0
T5 light armor
[Random Unique]
Nature/Master
While equipped:
dps ----------
Phys.crit +7.0%
Apr +16
Melee Ret 8 darkness
On Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 33
----- def -----
Armour +8
Defense +33 (+9 eff.)
Fatigue +8%
Resists +9% darkness +20% fire
Max.HP +61.00
HP.reg +13.90
Heal.mod +18%
---------- misc
Stam/turn +1.20
Second Wind: (Instant)
Puts all charms on 20 cooldown
Level 4.0
Pwr.cost 20 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Take a deep breath to recover 167 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour) =vault=9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 174% power, 20 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 174% Range: 1.4x
Uses 50% Dex, 50% Mag, 70% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element) =necromancer=5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 150% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+10 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Deflector (22 def, 11 armour, 230 block) =shield=7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
[Unique]
Steamtech
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +11
Defense +22 (+5 eff.)
Fatigue +8%
Physical save +20 (+7 eff.)
other -------
Talents +4 Block
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)9.0 Encumbrance
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
offense ------
Mindpower +10 (+3 eff.)
defense ------
Armor +10
Defense +10 (+2 eff.)
Fatigue +20%
Resistance +20% lightning
+20% temporal
+20% light
+20% fire
+20% nature
+20% acid
+20% blight
+20% cold
+15% arcane
+20% darkness
Spell save +20 (+7 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
offense ------
Damage +25% cold
When Hit 60 ice
defense ------
Defense +12 (+3 eff.)
Resistance +25% cold
-15% fire
+8% all
Release a radius 4 chilling blast, instantly dealing 414.18 cold damage and condensing the air into freezing vapors that deal 138.06 cold damage (based on Magic) each turn for 10 turns.
Uses 30 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

Belomira the drakeskin leather armour (31 def, 23 armour) =vault=9.0 Encumbrance
T5 light armor
[Random Unique]
Nature/Master
While equipped:
Stats +10 Str +11 Dex
+7 Cun
offense ------
On-Hit 8 fire
On-Ranged-Hit 8 fire
Damage +3% arcane
+3% blight
Ignore resists +5% blight
When Hit 10 arcane
On-Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 10
defense ------
Armor +23
Defense +31 (+15 eff.)
Fatigue +8%
Resistance +24% fire
+25% physical
Physical save +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour) =vault=2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
offense ------
Spellpower +5 (+2 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown/Steamtech
While equipped:
Stats +8 Dex +8 Mag
+8 Wil +8 Cun
offense ------
Steampower +5 (+3 eff.)
Spellpower +5 (+2 eff.)
defense ------
Fatigue +6%
Pinning Resist +600%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
Tornado:
Effective talent level: 3.9
Power cost 15 out of 20/20.
Range 10
Cooldown: 15
Travel.spd 100% of base
Is: a mind power and a nature gift
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 17.20 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 91.70 lightning and 76.42 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+8 eff.)
Ranged Defense +15 (+10 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield offense
+0.20 Technique/Shield defense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

Radhuleblek (134% power, 9 apr) =vault=1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 35
[Random Unique]
Nature/Master
Weapon Damage 134% Range: 1.0x-1.3x
Uses 40% Wil, 50% Str, 50% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 100%
On-crit, radius 2 +11 fire
While equipped:
Stats +6 Str +7 Dex
+8 Mag +10 Wil
+11 Cun +7 Con
offense ------
Critical power +20.00%
Global Speed +5%
Ignore resists +11% physical
+18% fire
Accuracy +12 (+5 eff.)
Ignore Armor +13
other -------
Mana-on-crit +2.00
Vim-on-crit +1.00
Max mana +80.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
