
Newly picked upRuniyon the Duathelvile (114% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 darkness
Damage (radius 1) on hit: +24 darkness
When wielded/worn:
Damage (Melee): 17 acid
Changes stats: +8 Cun
Changes resistances: +29% acid
Changes resistances penetration: +16% acid / +20% cold
Changes damage: +20% acid / +6% mind
Talent granted: +1 Attune Mindstar
Critical mult.: +25.00%
Physical save: +9 (+2 eff.)
Spell save: +10 (+3 eff.)
Mental save: +7 (+2 eff.)
Life regen: +5.80
Equilibrium when hit: +2.40
Maximum life: +50.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Newly picked upIslarekira the Barkpiercer (114% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
Damage (radius 1) on hit: +8 fire
When wielded/worn:
Armour: +20
Damage (Melee): 17 acid / 19 cold / 14 mind / 15 darkness
Changes resistances: +18% acid / +18% cold / +12% darkness / +12% fire
Changes resistances penetration: +20% acid / +18% cold
Changes damage: +20% acid / +10% darkness / +19% cold / +10% mind / +3% nature
Talent granted: +1 Attune Mindstar
Physical save: +10 (+2 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Life regen: +5.00
Equilibrium when hit: +2.50
Only die when reaching: -60.00 life
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Newly picked updrakeskin leather belt 'Willowvile'
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +21.0%
Physical power: +18 (+3 eff.)
Changes stats: +6 Cun / +6 Dex
Changes resistances: +12% lightning / +6% temporal / +9% darkness
Changes damage: +18% nature
Critical mult.: +15.00%
Spell save: +15 (+4 eff.)
Maximum life: +70.00
Mental crit. chance: +15%
Light radius: +2
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked upcrit reduce (16 def, 25 armour)
Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +25
Defense: +16 (+2 eff.)
Effects on melee hit:
* 24% chance to slow global speed by 64%
Changes stats: +4 Dex / +1 Wil / +4 Cun
Changes resistances: +6% arcane / +56% cold
Changes resistances penetration: +15% nature
Reduces incoming crit damage: 15.00%
Physical save: +15 (+3 eff.)
Spell save: +9 (+3 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upnature hands (10 def, 3 armour)
Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical crit. chance: +20.0%
Armour: +3
Defense: +10 (+1 eff.)
Fatigue: +5%
Damage when hit (Melee): 2 nature
Changes stats: +5 Str / +11 Dex / +5 Cun
Changes resistances: +6% nature / +6% fire
Changes damage: +21% nature
Talent cooldown: Double Strike (-1 turn)
Critical mult.: +23.00%
Physical save: +10 (+2 eff.)
Spell save: +6 (+2 eff.)
Life regen: +8.00
Stamina each turn: +1.90
Maximum stamina: +40.00
Spell crit. chance: +20%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Power: 153% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +25
Armour Penetration: +15
Crit. chance: +43.0%
Attack speed: 83%
When this weapon hits: Nightmare (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Newly picked upShadowreeve (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +12 (+2 eff.)
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 10% chance to reduce damage dealt by 29%
Changes stats: +15 Str / +8 Dex / +7 Wil / +8 Cun / +19 Con
Changes resistances: +9% darkness / +15% physical
Changes resistances penetration: +15% light
Reduces incoming crit damage: 10.00%
Physical save: +21 (+4 eff.)
Disease immunity: +10%
Silence immunity: +24%
Stamina when hit: +3.00
Equilibrium when hit: +3.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Newly picked upDairothad the elven-silk wizard hat (3 def, 0 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Defense: +3 (+0 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 64%
Changes stats: +7 Cun / +17 Wil
Changes resistances: +20% physical / +17% darkness / +30% nature
Changes damage: +20% physical / +20% darkness / +20% nature
Critical mult.: +5.00%
Physical save: +10 (+2 eff.)
Mental save: +9 (+2 eff.)
Equilibrium when hit: +0.16
Maximum hate: +15.00
Mindpower: +16 (+3 eff.)
Mental crit. chance: +5%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Newly picked upGreensage (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Damage when hit (Melee): 6 nature / 6 light
Changes stats: +7 Str / +9 Wil / +9 Cun / +7 Con
Changes resistances: +14% acid / +12% physical / +15% lightning / +12% blight / +41% fire / +15% nature / +15% cold
Talent cooldown: Rush (-5 turns)
Spell save: +9 (+3 eff.)
Mental save: +25 (+6 eff.)
Disarm immunity: +40%
Stun/Freeze immunity: +40%
Knockback immunity: +35%
Maximum life: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upvoratun plate armour 'Rhuzor' (0 def, 22 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +22
Fatigue: +22%
Changes stats: +10 Str
Changes resistances: +21% acid / +15% physical / +19% darkness / +12% temporal / +28% fire / +15% cold / +6% arcane / +29% lightning
Changes resistances penetration: +20% acid / +5% mind
Changes damage: +9% mind
Allows you to breathe in: water
Psi when hit: +0.08
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 22 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upRainfame
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +14
Fatigue: -10%
Changes stats: +8 Dex / +10 Cun / +9 Con
Changes resistances: +25% temporal / +6% nature / +6% blight / +30% cold / +6% arcane / +30% fire
Changes resistances penetration: +30% lightning / +30% nature
Changes damage: +6% fire
Critical mult.: +20.00%
Spell save: +3 (+1 eff.)
Pinning immunity: +50%
Knockback immunity: +50%
Life regen: +5.00
Stamina each turn: +1.50
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upBelavena the Shockfame
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +15 (+2 eff.)
Damage when hit (Melee): 2 acid
Changes stats: +7 Str / +10 Con
Changes resistances: +15% temporal / +6% cold / +3% light / +6% darkness
Changes damage: +9% lightning
Disarm immunity: +48%
Pinning immunity: +50%
Stun/Freeze immunity: +50%
Knockback immunity: +48%
Life regen: +25.00
Maximum life: +150.00
Healing mod.: +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upBrenyleg the Cobrawilter
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +14 (+2 eff.)
Changes stats: +10 Str / +10 Con
Changes resistances: +40% acid / +6% darkness / +3% cold / +43% nature / +12% light
Changes resistances penetration: +15% nature
Changes damage: +20% acid / +23% nature / +12% darkness
Disarm immunity: +50%
Pinning immunity: +45%
Knockback immunity: +50%
Maximum life: +50.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upXetha the Weepreeve (dig speed 3 turns)
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 64%
* 10% chance to reduce armor by 31%
Changes stats: +3 Str
Changes resistances: +18% acid / +3% fire / +3% blight
Changes resistances penetration: +20% nature / +25% physical
Changes damage: +14% mind / +13% fire
Mental save: +15 (+4 eff.)
Maximum life: +40.00
Maximum stamina: +30.00
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Newly picked upBlastnull
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +12
Effects on melee hit:
* 20% chance to slow global speed by 64%
Damage when hit (Melee): 2 lightning
Changes stats: +5 Con
Changes resistances: +10% blight / +12% cold / +6% arcane / +15% lightning
Changes resistances penetration: +13% all
Changes damage: +12% acid
Mental save: +10 (+2 eff.)
Life regen: +12.00
Maximum life: +80.00
Mindpower: +12 (+2 eff.)
Mental crit. chance: +12%
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Newly picked upmedical injector implant (efficiency 146% / cooldown 50%)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 50%.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

Newly picked upmedical injector implant (efficiency 173% / cooldown 51%)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 51%.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

Newly picked upmovement infusion of the sneak (speed 767%; cd 8)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 767% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Newly picked upPrimal Infusion (affinity 16%; reduction 3; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
