

Cyrirenor the Kindlevortex (153% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 154% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +10.0%
Physical power: +15 (+2 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Mag / +6 Wil
Changes resistances: +12% temporal
Changes resistances penetration: +23% light
Changes damage: +9% temporal / +30% darkness / +9% light
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Physical save: +15 (+3 eff.)
Spell save: +13 (+4 eff.)
Mental save: +15 (+4 eff.)
Maximum mana: +97.00
Spellpower: +36 (+9 eff.)
Spell crit. chance: +32%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+1 eff.)
Armour: +15
Defense: +15 (+5 eff.)
Fatigue: -10%
Changes stats: +15 Dex / +6 Mag / +9 Cun / +10 Lck
Changes damage: +9% darkness
Critical mult.: +14.00%
Trap disarming bonus: +30
Stealth bonus: +15
Maximum encumbrance: +44
Physical save: +25 (+6 eff.)
Infravision radius: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Zubovea (188% power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 188% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +45 lightning / +45 cold
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce armor by 42%
Changes stats: +15 Con / +15 Wil
Changes resistances: +6% blight
Changes resistances penetration: +25% lightning / +25% cold
Changes damage: +15% acid
Mana each turn: +0.04
Maximum life: +92.00
Movement speed: +42%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +30 (+5 eff.)
Armour: +12
Defense: +17 (+6 eff.)
Changes stats: +6 Wil / +6 Cun / +1 Con
Changes resistances: +25% darkness / +30% cold
Changes resistances penetration: +20% darkness
Changes damage: +25% darkness
Critical mult.: +20.00%
Stealth bonus: +21
Physical save: +14 (+3 eff.)
Mental crit. chance: +8%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 32
Changes stats: +26 Mag / +10 Wil
Changes resistances: +15% darkness / +30% temporal / +28% light / +15% all
Changes resistances penetration: +15% temporal / +20% arcane / +12% physical
Changes damage: +30% physical / +90% temporal / +29% arcane / +30% light
Maximum life: +70.00
Maximum mana: +83.00
Spellpower: +10 (+2 eff.)
Spell crit. chance: +6%
Light radius: +4
Reduces paradox anomalies(equivalent to willpower): +14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+1 eff.)
Armour: +11
Fatigue: +4%
Changes stats: +4 Dex / +6 Mag / +4 Cun / +1 Con
Changes resistances: +30% darkness / +30% temporal
Changes resistances penetration: +18% darkness / +18% temporal
Changes damage: +9% blight
Maximum stamina: +10.00
Spellpower: +13 (+3 eff.)
Lowers spell cool-downs by: 10%
Defense after a teleport: +30
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +27%
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 2.5
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +15
Armour: +3
Fatigue: +5%
Damage (Melee): 17 temporal
Damage (Ranged): 20 temporal
Changes stats: +5 Str / +13 Dex / +13 Cun
Changes resistances: +6% acid / +15% temporal / +12% nature
Changes damage: +3% mind / +11% temporal
Talent cooldown: Double Strike (-1 turn)
Physical save: +14 (+3 eff.)
Poison immunity: +20%
Disease immunity: +10%
Life regen: +9.00
Stamina each turn: +2.00
Maximum stamina: +40.00
Healing mod.: +15%
When used to modify unarmed attacks:
Power: 154% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +23
Armour Penetration: +25
Crit. chance: +24.0%
Attack speed: 83%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Nightmare (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
On weapon hit:
* 15% chance to gain 10% of a turn (3/turn limit)
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +11 (+2 eff.)
Armour: +11
Defense: +12 (+4 eff.)
Fatigue: +5%
Effects when hit in melee:
* 19% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 darkness
Changes stats: +10 Dex / +2 Mag / +9 Wil / +9 Cun
Changes resistances: +15% blight / +9% darkness
Changes resistances penetration: +5% darkness
Changes damage: +21% darkness
Mental save: +15 (+4 eff.)
Infravision radius: +4
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Defense: +30 (+10 eff.)
Fatigue: +8%
Effects on melee hit:
* 10% chance to reduce armor by 42%
Changes stats: +9 Cun / +10 Dex
Changes resistances: +9% acid / +30% fire / +32% temporal
Changes resistances penetration: +15% temporal
Changes damage: +24% fire
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Defense: +15 (+5 eff.)
Damage when hit (Melee): 2 lightning
Changes stats: +10 Str / +10 Dex / +6 Mag / +10 Wil
Changes resistances penetration: +30% lightning
Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical
Spell save: +3 (+1 eff.)
Blindness immunity: +40%
Cut immunity: +100%
Spellpower: +6 (+1 eff.)
Spell crit. chance: +6%
Infravision radius: +9
Sight radius: +2
See invisible: +15
Healing mod.: +31%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 2.5
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 366 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +10
Changes resistances: +14% blight / +40% fire / +14% nature / +6% arcane
Changes resistances penetration: +20% light
Changes damage: +20% fire
Reduces incoming crit damage: 17.75%
Mental save: +14 (+4 eff.)
Poison immunity: +27%
Disease immunity: +30%
Confusion immunity: +39%
Life regen: +20.00
Maximum life: +100.00
Light radius: +4
Healing mod.: +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +15 (+2 eff.)
Changes stats: +10 Str / +10 Dex / +7 Mag / +8 Cun / +10 Con
Changes resistances: +52% cold / +6% arcane / +9% temporal
Changes damage: +20% cold / +12% arcane / +9% temporal
Spellpower: +15 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: -10%
Damage when hit (Melee): 10 fire
Changes stats: +8 Str / +4 Wil
Changes resistances: +22% fire / +10% darkness / +10% physical
Changes damage: +15% mind / +21% fire
Mental save: +15 (+4 eff.)
Maximum hate: +8.00
Mental crit. chance: +2%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Damage (Melee): 20 darkness
Changes stats: +5 Mag
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness
Light radius: -1000
Infravision radius: +7
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
Talent on hit(spell): Invoke Darkness (15% chance level 4).
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 darkness
Changes stats: +6 Con
Changes resistances: +13% blight / +9% darkness
Changes resistances penetration: +10% darkness / +20% blight
Changes damage: +21% darkness
Physical save: +13 (+3 eff.)
Mental save: +14 (+4 eff.)
Blindness immunity: +43%
Confusion immunity: +30%
Life regen: +16.00
Light radius: +11
See stealth: +50
See invisible: +46
Healing mod.: +30%
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 6.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 41 for 9 turns.
The radius will increase with your Cunning.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


The Black Core
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


The Black Ring
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


The Black Ring
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.