
Newly picked upsixteen percent (148% power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 24% chance to slow global speed by 64%
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 nature
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +30.0%
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +1 Mag / +2 Wil
Changes damage: +3% fire
Critical mult.: +35.00%
Light radius: +3
See invisible: +15
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upten thousand (170% power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 171% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +87 fire
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +15.0%
Physical power: +30 (+4 eff.)
Defense: +10 (+1 eff.)
Changes stats: +3 Con
Changes resistances: +15% light
Changes resistances penetration: +20% fire
See invisible: +12
Global speed: +11%
Blunt and deadly.
This item has been sent to the Item's Vault.

Newly picked updoubt
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +24 (+4 eff.)
Damage when hit (Melee): 8 mind
Changes stats: +7 Str / +7 Dex / +7 Wil / +4 Cun
Changes resistances: +3% physical / +6% fire
Changes resistances penetration: +18% physical
Changes damage: +24% physical
Reduces incoming crit damage: 17.75%
Physical save: +20 (+4 eff.)
Spell save: +44 (+11 eff.)
Mental save: +19 (+5 eff.)
Only die when reaching: -94.66 life
Mental crit. chance: +2%
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked upchicken (23 def, 12 armour)
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +12
Defense: +23 (+3 eff.)
Changes stats: +6 Str / +6 Dex / +5 Wil / +6 Cun / +4 Con
Changes resistances: +22% cold / +20% darkness / +9% mind
Changes resistances penetration: +13% darkness / +10% mind
Changes damage: +24% darkness
Talent mastery: +0.40 Technique / Combat training
Stealth bonus: +23
Spell save: +10 (+3 eff.)
Stamina each turn: +1.50
Maximum life: +100.00
Mental crit. chance: +8%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upboyyyy (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -16%
Effects on melee hit:
* 10% chance to slow global speed by 64%
Changes stats: +6 Con / +6 Wil
Changes resistances: +6% lightning / +3% mind
Changes resistances penetration: +10% physical
Reduces incoming crit damage: 5.00%
Maximum encumbrance: +47
Physical save: +15 (+3 eff.)
Cut immunity: +24%
Knockback immunity: +20%
Life regen: +11.00
Stamina each turn: +0.90
Maximum life: +60.00
Mindpower: +9 (+2 eff.)
Movement speed: +10%
Healing mod.: +30%
It can be used to activate talent Blindside, placing all other charms into a 22 cooldown :
Effective talent level: 3.0
Power cost: 22 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 47 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Newly picked upwarrr (0 def, 3 armour)
Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +36 (+7 eff.)
Physical crit. chance: +19.0%
Armour: +3
Fatigue: +5%
Damage (Melee): 15 mind
Changes stats: +2 Str / +7 Dex / +4 Cun / +1 Con
Changes resistances: +9% temporal / +22% mind / +13% darkness
Changes damage: +10% mind
Critical mult.: +15.00%
Spell crit. chance: +19%
Mental crit. chance: +18%
Infravision radius: +4
When used to modify unarmed attacks:
Power: 149% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +24
Armour Penetration: +15
Crit. chance: +48.0%
Attack speed: 83%
When this weapon hits: Psychic Lobotomy (20% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +29 darkness
Damage (radius 2) on crit: +15 mind
It can be used to activate talent Track, placing all other charms into a 13 cooldown :
Effective talent level: 2.0
Power cost: 13 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 22 for 5 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Newly picked upstorerer (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +6 Str / +18 Wil / +17 Lck
Changes resistances: +24% blight / +21% temporal / +6% arcane / +15% lightning
Changes damage: +6% lightning / +6% mind
Reduces incoming crit damage: 17.75%
Mental save: +29 (+7 eff.)
Spell crit. chance: +7%
Mental crit. chance: +8%
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Newly picked upkill five minutes (0 def, 26 armour)
Requires:
- Massive armour training
- Strength 60
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +26
Fatigue: +13%
Changes stats: +3 Dex / +11 Wil / +9 Cun / +5 Con
Changes resistances: +30% acid / +30% fire
Reduces incoming crit damage: 17.75%
Physical save: +15 (+3 eff.)
Mental save: +24 (+6 eff.)
See invisible: +12
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upstamina regen (0 def, 32 armour, 175% power, 429.8286382648 block)
Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 175% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +430
When wielded/worn:
Armour: +32
Fatigue: +8%
Changes stats: +14 Con
Changes resistances: +24% cold / +9% light / +12% fire
Talent granted: +1 Block
Physical save: +28 (+6 eff.)
Stamina each turn: +3.55
Maximum life: +160.00
Infravision radius: +3
Handheld deflection devices.
This item has been sent to the Item's Vault.

Newly picked upslow corrode
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +8
Defense: +12 (+2 eff.)
Effects on melee hit:
* 24% chance to slow global speed by 64%
* 10% chance to reduce armor by 31%
Changes stats: +6 Con
Changes resistances: +25% lightning / +30% light / +15% fire / +6% arcane / +24% darkness
Changes resistances cap: +7% all
Changes damage: +9% acid / +9% cold
Physical save: +45 (+9 eff.)
Blindness immunity: +49%
Stun/Freeze immunity: +49%
Life regen: +11.00
Maximum life: +80.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upparticularly evil
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +32 (+6 eff.)
Physical power: +15 (+2 eff.)
Defense: +15 (+2 eff.)
Changes stats: +10 Dex
Changes resistances: +15% blight / +9% acid / +6% light / +13% nature
Changes damage: +3% acid / +7% all
Reduces incoming crit damage: 15.00%
Spell save: +9 (+3 eff.)
Poison immunity: +30%
Disease immunity: +30%
Spellpower: +20 (+7 eff.)
Mindpower: +16 (+3 eff.)
Mental crit. chance: +6%
Infravision radius: +1
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown :
Effective talent level: 2.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked uptreant reznor
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +15 (+2 eff.)
Effects on melee hit:
* 24 arcane resource burn
Changes stats: +8 Str / +10 Con
Changes resistances: +6% lightning / +6% darkness / +43% blight / +6% fire / +46% nature / +6% cold
Spell save: +3 (+1 eff.)
Poison immunity: +79%
Disease immunity: +90%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upradio (dig speed 7 turns)
Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Accuracy: +9 (+2 eff.)
Physical crit. chance: +4.0%
Physical power: +10 (+1 eff.)
Changes stats: +3 Str / +6 Dex / +6 Cun / +2 Con
Changes resistances: +1% physical / +6% darkness / +18% cold
Changes resistances penetration: +10% cold / +25% physical
Physical save: +9 (+2 eff.)
Infravision radius: +9
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Newly picked updoublepen
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +30
Effects on melee hit:
* 10% chance to slow global speed by 64%
Changes resistances: +3% acid / +2% physical
Changes resistances penetration: +29% all
Blindness immunity: +20%
Poison immunity: +24%
Disease immunity: +10%
Maximum life: +80.00
Light radius: +14
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Newly picked upPrimal Infusion (affinity 24%; reduction 4; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Newly picked upmovement infusion of the duelist (speed 955%; cd 8)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 955% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Newly picked upPotion of Martial Prowess
Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.
