
Newly picked updouble cooldown thing
Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 24 arcane resource burn
When wielded/worn:
Physical power: +15 (+2 eff.)
Damage when hit (Melee): 6 mind
Changes stats: +7 Str / +7 Dex
Changes resistances: +3% fire
Changes resistances penetration: +5% mind
Changes damage: +44% physical
Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns)
Confusion immunity: +10%
Maximum psi: +40.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Newly picked upbreastflower
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +10 (+1 eff.)
Armour: +18
Defense: +15 (+2 eff.)
Damage when hit (Melee): 4 physical
Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Cun
Changes resistances: +3% blight / +15% fire / +15% cold
Changes resistances penetration: +19% physical
Changes damage: +12% nature / +25% physical
Reduces incoming crit damage: 15.00%
Physical save: +45 (+9 eff.)
Spell save: +20 (+5 eff.)
Mental save: +20 (+5 eff.)
Cut immunity: +20%
Pinning immunity: +10%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked upomelet (18 def, 10 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +10
Armour: +10
Defense: +18 (+3 eff.)
Changes stats: +4 Str / +6 Dex / +6 Cun / +9 Con
Changes resistances: +19% blight / +3% darkness / +17% nature / +9% acid
Changes damage: +15% nature
Reduces incoming crit damage: 15.00%
Physical save: +25 (+5 eff.)
Spell save: +21 (+6 eff.)
Mental save: +24 (+6 eff.)
Life regen: +11.00
Infravision radius: +2
Healing mod.: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked uphigh load capacity (17 def, 5 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +17 (+2 eff.)
Fatigue: -6%
Changes stats: +10 Str / +12 Dex / +2 Mag / +11 Con
Changes resistances: +12% blight
Reduces incoming crit damage: 15.00%
Maximum encumbrance: +49
Physical save: +12 (+2 eff.)
Light radius: +4
It can be used to activate talent Rush, placing all other charms into a 22 cooldown :
Effective talent level: 3.0
Power cost: 22 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Newly picked upmight be my child (0 def, 29 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +15
Physical crit. chance: +18.0%
Armour: +29
Fatigue: +5%
Damage (Melee): 15 physical
Changes stats: +8 Cun / +9 Dex
Changes resistances: +6% arcane / +3% nature
Changes damage: +11% physical
Critical mult.: +14.00%
Reduces incoming crit damage: 10.00%
Mental save: +15 (+4 eff.)
Teleport immunity: +24%
Life regen: +4.73
Maximum life: +80.00
Spell crit. chance: +20%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Power: 160% Range: 1.4x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +19
Armour Penetration: +23
Crit. chance: +24.0%
Attack speed: 83%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Sand Breath (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (radius 1) on hit: +15 physical
Damage (radius 2) on crit: +15 physical
It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown :
Effective talent level: 3.9
Power cost: 17 out of 20/20.
Range: 13
Travel Speed: instantaneous
Description: Fire a steady shot, doing 171% damage with a 38% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Newly picked upless terrible (0 def, 11 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +11
Fatigue: +5%
Effects on melee hit:
* 10 arcane resource burn
Changes stats: +2 Str / +2 Dex
Changes resistances: +15% acid / +15% lightning / +26% fire / +25% mind / +42% cold
Reduces incoming crit damage: 17.75%
Mental save: +30 (+7 eff.)
Confusion immunity: +50%
Infravision radius: +7
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Newly picked upBlindstreaker the voratun plate armour (15 def, 26 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +26
Defense: +15 (+2 eff.)
Fatigue: +22%
Changes stats: +10 Str / +6 Wil
Changes resistances: +16% acid / +28% physical / +44% darkness / +30% blight / +12% cold / +25% lightning / +37% fire
Changes damage: +9% fire
Reduces incoming crit damage: 5.00%
Confusion immunity: +24%
Pinning immunity: +20%
Light radius: +7
It can be used to activate talent Track, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 22 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Newly picked upsiblings (0 def, 39 armour, 189% power, 234.3286382648 block)
Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 189% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +234
On weapon hit:
* 20 arcane resource burn
* Deal physical damage equal to your armor (35)
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +17.0%
Physical power: +15 (+2 eff.)
Armour: +39
Fatigue: +8%
Changes resistances: +27% lightning / +30% cold
Talent granted: +1 Block
Reduces incoming crit damage: 15.00%
Maximum life: +118.32
Handheld deflection devices.
This item has been sent to the Item's Vault.

Newly picked upFrozengrit the voratun amulet
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +18 (+4 eff.)
Defense: +19 (+3 eff.)
Fatigue: -10%
Effects on melee hit:
* 24 arcane resource burn
Damage when hit (Melee): 4 cold
Changes stats: +20 Lck / +9 Wil
Changes resistances: +3% acid / +6% fire
Changes resistances penetration: +15% nature / +10% cold
Changes damage: +3% darkness
Talent masteries: +0.40 Technique / Reflexes +0.40 Wild-gift / Antimagic
Spell save: +9 (+3 eff.)
Life regen: +5.00
Reduce all damage from unseen attackers: 20%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upMayydherin
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +28 (+6 eff.)
Physical crit. chance: +3.0%
Physical power: +20 (+3 eff.)
Armour: +4
Defense: +45 (+7 eff.)
Changes stats: +10 Cun / +10 Dex
Changes resistances: +6% mind / +40% fire
Changes damage: +8% all / +20% fire
Stamina each turn: +1.00
Only die when reaching: -94.66 life
Spellpower: +10 (+4 eff.)
Mindpower: +20 (+4 eff.)
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown :
Effective talent level: 2.0
Power cost: 34 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upShimmerwrither
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +20 (+3 eff.)
Effects on melee hit:
* 24 arcane resource burn
* 20% chance to reduce damage dealt by 29%
Changes stats: +8 Cun / +6 Wil
Changes resistances: +20% physical
Changes damage: +3% lightning / +20% physical / +8% all
Spell save: +9 (+3 eff.)
Poison immunity: +24%
Disarm immunity: +41%
Pinning immunity: +41%
Knockback immunity: +50%
Maximum life: +43.00
Spellpower: +14 (+5 eff.)
Mindpower: +35 (+8 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upvoratun pickaxe 'Lightbringer' (dig speed 4 turns)
Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour penetration: +15
Armour: +9
Defense: +8 (+1 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 64%
Changes stats: +9 Str / +3 Mag
Changes resistances: +9% physical
Changes resistances penetration: +25% physical
Spell save: +6 (+2 eff.)
Stamina each turn: +2.00
Maximum life: +39.00
Maximum stamina: +65.50
Light radius: +1
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown :
Effective talent level: 4.0
Power cost: 23 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Newly picked upMagmareign
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Physical power: +10 (+1 eff.)
Changes resistances: +6% lightning / +12% fire / +6% temporal
Changes resistances penetration: +25% physical / +15% all
Maximum life: +80.00
Light radius: +16
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Newly picked upasia (22/22, 179% power, 6 apr)
Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 180% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +20
Armour Penetration: +6
Crit. chance: +37.0%
Capacity: 22
Turns elapse between self-loadings: 6
On weapon hit:
* 32% chance to reduce all saves and defense by 36
* 10% chance to slow global speed by 64%
* 24% chance to reduce damage dealt by 29%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 darkness / +20 mind
Damage (radius 1) on hit: +20 darkness / +8 light
Damage (radius 2) on crit: +20 darkness / +4 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Antimagic Wyrm Bile ExtractRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.

Potion of Martial ProwessRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Limmir's Amulet of the MoonRequires:
- Level 25
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +5
Changes stats: +8 Cun / +8 Dex
Changes resistances: +50% fire / +50% light / +5% all
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning / +20% fire / +20% light
Blindness immunity: +100%
Light radius: +4
See invisible: +20
Movement speed: +15%
Chance to avoid any damage: +8%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
