

Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
Activation costs 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+2 eff.)
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+1 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: misc / fang
When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine
A fang from the great warg, Rungof, still covered in blood.
This item has been sent to the Item's Vault.


Cuthigahor the Frostsaw
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +8 (+1 eff.)
Changes stats: +3 Str / +3 Dex / +6 Mag / +12 Wil
Changes resistances: +15% lightning / +6% cold
Changes resistances penetration: +27% cold
Changes damage: +6% cold
Critical mult.: +16.00%
Light radius: +4
Infravision radius: +3
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Mucuswire
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Armour penetration: +10
Effects on melee hit:
* 20% chance to slow global speed by 61%
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +12% blight
Changes resistances penetration: +20% blight / +11% all
Changes damage: +9% blight / +12% temporal
Light radius: +6
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Borumagas (2 def, 0 armour)
Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Physical crit. chance: +1.0%
Physical power: +15 (+3 eff.)
Defense: +2 (+0 eff.)
Changes stats: +1 Str / +5 Dex / +3 Cun / +2 Con
Changes resistances penetration: +10% physical
Talent mastery: +0.20 Technique / Combat training
Critical mult.: +5.00%
Physical save: +6 (+1 eff.)
Spell save: +8 (+3 eff.)
Stamina each turn: +0.50
Maximum life: +37.00
Maximum stamina: +20.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Neralle the hardened leather belt
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +24% fire
Changes resistances penetration: +25% blight
Reduces incoming crit damage: 15.00%
Pinning immunity: +20%
Maximum life: +54.00
Maximum vim: +50.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


stralite torque of gale force 'Xeredhema' [power 370] (15 cooldown)
Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +5 Str / +6 Wil
Changes resistances penetration: +15% blight
Spell save: +12 (+4 eff.)
Vim when firing critical spell: +2.00
Light radius: +3
It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 703 physical damage
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 94.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Eyal's Will (124% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 0% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 4.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 63.56 slime damage for 13 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


Cheruifang the Abysswrecker
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 33
Damage (Melee): 23 physical
Effects on ranged hit:
* 16% chance to reduce all saves and defense by 33
Damage (Ranged): 22 physical
Damage when hit (Melee): 4 blight
Changes stats: +2 Str / +6 Dex / +5 Wil / +7 Cun
Changes resistances penetration: +25% fire
Changes damage: +9% blight
Critical mult.: +10.00%
Hate when firing a critical mind attack: +3.00
Maximum hate: +11.00
Spellpower: +30 (+8 eff.)
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 166% weapon damage.
If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


steel ring 'Kilnpall'
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +26% lightning / +30% acid
Changes resistances penetration: +25% fire
Changes damage: +13% lightning / +9% fire / +6% light / +6% acid
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.