
Newly picked upIsinor the voratun dagger (176% power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 177% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +90 fire
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical power: +10 (+1 eff.)
Defense: +15 (+5 eff.)
Damage when hit (Melee): 4 mind
Changes resistances: +6% fire
Changes resistances penetration: +24% fire
Blindness immunity: +10%
Cut immunity: +10%
Disarm immunity: +49%
Confusion immunity: +20%
Pinning immunity: +20%
Global speed: +11%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upAnegaran the Shiverwilder (184% power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 185% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25
Damage (radius 2) on crit: +90 fire
When wielded/worn:
Accuracy: +25 (+6 eff.)
Effects on melee hit:
* 24% chance to reduce armor by 42%
Damage when hit (Melee): 8 acid
Changes stats: +7 Dex
Changes resistances: +6% arcane
Changes resistances penetration: +20% arcane / +25% fire
Changes damage: +9% acid / +3% cold
Global speed: +11%
Combat speed: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.

Newly picked updragonbone magestaff 'Hanedur' (153% power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 154% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +15 (+2 eff.)
Changes stats: +14 Con
Changes resistances: +9% blight
Changes damage: +30% lightning / +24% arcane / +9% blight
Talent granted: +1 Command Staff
Life regen: +3.90
Mana each turn: +0.40
Maximum mana: +100.00
Spellpower: +43 (+10 eff.)
Spell crit. chance: +10%
Healing mod.: +53%
Damage Shield penetration: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Newly picked upDaimydebers the Stormsquall
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +14
Defense: +15 (+5 eff.)
Damage when hit (Melee): 6 mind
Changes stats: +10 Mag
Changes resistances: +29% lightning / +15% temporal
Changes damage: +6% lightning / +9% arcane / +9% mind
Physical save: +23 (+5 eff.)
Life regen: +3.20
Mana each turn: +0.59
Maximum mana: +60.00
Healing mod.: +30%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Newly picked upLisinor the Torchstreak (18 def, 13 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +13
Defense: +18 (+6 eff.)
Damage when hit (Melee): 8 fire
Changes stats: +6 Str / +6 Dex / +6 Con
Changes resistances: +15% light / +20% blight / +30% cold / +29% nature / +6% fire
Changes resistances penetration: +5% nature
Talent mastery: +0.40 Technique / Combat training
Physical save: +15 (+3 eff.)
Spell save: +11 (+4 eff.)
Life regen: +11.00
Stamina each turn: +1.50
Healing mod.: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked uppair of voratun boots 'Splendourbraze' (0 def, 14 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +14
Fatigue: +4%
Damage when hit (Melee): 6 light
Changes stats: +2 Str / +7 Mag / +2 Wil
Changes resistances: +12% light
Changes damage: +10% acid / +6% light / +10% blight
Disease immunity: +50%
Silence immunity: +50%
Confusion immunity: +42%
Stun/Freeze immunity: +50%
Life regen: +11.00
Spellpower: +8 (+2 eff.)
Infravision radius: +7
Healing mod.: +20%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Newly picked upvoratun gauntlets 'Wildmaim' (0 def, 17 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +17
Armour Hardiness: +15%
Fatigue: +5%
Damage (Melee): 10 acid / 17 temporal / 10 fire / 10 cold / 15 mind / 7 lightning
Damage (Ranged): 18 temporal
Changes stats: +5 Mag / +4 Wil / +15 Con
Changes resistances: +12% physical / +3% light / +12% blight / +3% fire / +10% mind / +13% temporal
Changes damage: +11% temporal / +9% mind / +3% nature
Physical save: +3 (+0 eff.)
Life regen: +4.00
Only die when reaching: -60.00 life
When used to modify unarmed attacks:
Power: 157% Range: 1.4x
Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Stone Touch (5% chance level 5).
When this weapon hits: Psychic Lobotomy (20% chance level 5).
On weapon hit:
* 15% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +19 ice / +28 acid / +29 fire / +13 lightning
Damage (radius 2) on crit: +15 mind
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Newly picked upvoratun helm 'Breniyachak' (0 def, 11 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +6 (+1 eff.)
Armour: +11
Fatigue: +5%
Changes stats: +24 Str / +6 Dex / +8 Cun / +11 Con
Changes resistances: +18% light / +18% darkness
Changes resistances penetration: +25% physical
Critical mult.: +10.00%
Physical save: +3 (+0 eff.)
Only die when reaching: -40.00 life
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Newly picked updrakeskin leather armour 'Branekaltholach' (38 def, 18 armour)
Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +18
Defense: +38 (+13 eff.)
Fatigue: +8%
Changes stats: +10 Str / +18 Dex / +9 Cun
Changes resistances: +30% cold / +4% physical / +30% fire
Changes resistances penetration: +25% physical
Reduces incoming crit damage: 10.00%
Physical save: +20 (+5 eff.)
Maximum psi: +30.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Newly picked upGunilasta
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +6
Changes stats: +10 Str / +10 Dex / +11 Wil
Changes resistances: +30% lightning / +14% physical / +12% blight
Changes damage: +3% blight / +3% physical
Physical save: +30 (+7 eff.)
Spell save: +25 (+8 eff.)
Mental save: +16 (+4 eff.)
Stun/Freeze immunity: +50%
Stamina each turn: +0.60
Maximum hate: +4.00
Mental crit. chance: +3%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upGlimmerobsidian
Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +3 Str / +1 Dex / +26 Mag / +8 Wil / +14 Cun / +2 Con
Changes resistances penetration: +10% light
Spell save: +20 (+7 eff.)
Blindness immunity: +50%
Spellpower: +14 (+3 eff.)
Mindpower: +15 (+4 eff.)
Infravision radius: +7
See stealth: +21
See invisible: +25
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upvoratun ring 'Blazeprophet'
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +17 (+4 eff.)
Armour penetration: +17
Defense: +14 (+5 eff.)
Changes stats: +6 Str / +3 Mag / +4 Wil
Changes resistances: +24% acid / +29% fire / +42% lightning / +29% cold
Mental save: +14 (+4 eff.)
Silence immunity: +48%
Confusion immunity: +50%
Mana each turn: +0.40
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 3.5
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upcrit reduce (dig speed 7 turns)
Requires:
- Level 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Defense: +10 (+3 eff.)
Damage when hit (Melee): 8 blight
Changes stats: +5 Cun / +3 Str
Changes resistances: +1% physical / +15% nature / +9% mind
Changes damage: +10% nature / +3% blight
Reduces incoming crit damage: 17.75%
Mana when firing critical spell: +2.37
Maximum life: +40.00
Maximum stamina: +30.00
Maximum vim: +10.00
Spellpower: +15 (+4 eff.)
Infravision radius: +9
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Newly picked upHettokalthogas the dwarven lantern
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 51 fire
Changes stats: +2 Wil
Changes resistances: +15% blight / +18% fire / +24% darkness / +2% physical
Changes resistances penetration: +15% all
Spell save: +6 (+2 eff.)
Mental save: +3 (+1 eff.)
Disease immunity: +20%
Spellpower: +16 (+4 eff.)
Spell crit. chance: +6%
Light radius: +7
Infravision radius: +6
See invisible: +13
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 41 blight damage or heals 49 life.
Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Newly picked upArubeth (22 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Physical crit. chance: +7.0%
Defense: +22 (+7 eff.)
Damage when hit (Melee): 11 physical
Changes stats: +6 Wil
Changes resistances penetration: +20% arcane
Changes damage: +12% arcane / +24% physical
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
Mana when firing critical spell: +2.22
Spellpower: +20 (+5 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upVorenne (dig speed 36 turns)
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Physical power: +25 (+4 eff.)
Defense: +34 (+11 eff.)
Changes stats: +5 Str / +7 Con
Changes resistances: +11% nature
Changes resistances penetration: +20% physical
Changes damage: +6% nature / +34% arcane
Physical save: +20 (+5 eff.)
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Newly picked upSkeletal Claw (180% power, 8 apr)
Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Power: 180% Range: 1.1x
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Damage (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+4 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+1 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 5.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 198.39 physical damage, and inflicting bleeding for another 99.20 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Newly picked upRune of Reflection (--)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
