Emaba (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2
Changes stats: +5 Dex
Damage when the wearer is hit: 16 blight
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +10
See invisible: +18
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Emaba (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2
Changes stats: +5 Dex
Damage when the wearer is hit: 16 blight
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +10
See invisible: +18
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Huradas the reinforced leather armour (10 def, 7 armour)
Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +10
Fatigue: +8%
Changes stats: +19 Str / +4 Dex
Damage when the wearer is hit: 20 acid
Changes damage: +6% acid
Physical save: +13
Light radius: +3
It can be used to activate talent Track, placing all other charms into a 19 cooldown :
Effective talent level: 2.0
Power cost: 19 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 19 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Huradas the reinforced leather armour (10 def, 7 armour)Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +10
Fatigue: +8%
Changes stats: +19 Str / +4 Dex
Damage when the wearer is hit: 20 acid
Changes damage: +6% acid
Physical save: +13
Light radius: +3
It can be used to activate talent Track, placing all other charms into a 19 cooldown :
Effective talent level: 2.0
Power cost: 19 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 19 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Hegar the Dawnlore (0 def, 9 armour)
Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +6
Armour: +9
Fatigue: +5%
Changes stats: +8 Str / +5 Dex / +5 Cun
Damage when the wearer is hit: 8 arcane / 16 light
Changes damage: +6% light
Infravision radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Hegar the Dawnlore (0 def, 9 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +6
Armour: +9
Fatigue: +5%
Changes stats: +8 Str / +5 Dex / +5 Cun
Damage when the wearer is hit: 8 arcane / 16 light
Changes damage: +6% light
Infravision radius: +3
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
dragonbone longbow 'Falahir'
Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Attack speed: 80%
Firing range: +10
When wielded/worn:
Accuracy: +11
Physical power: +15
Changes stats: +6 Str
Damage when the wearer hits(ranged): 2 arcane
Changes resistances penetration: +17% physical / +10% arcane
Changes damage: +16% physical
Talent cooldown: Steady Shot (-1 turn)
Spell crit. chance: +2%
Effect duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
dragonbone longbow 'Falahir'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Attack speed: 80%
Firing range: +10
When wielded/worn:
Accuracy: +11
Physical power: +15
Changes stats: +6 Str
Damage when the wearer hits(ranged): 2 arcane
Changes resistances penetration: +17% physical / +10% arcane
Changes damage: +16% physical
Talent cooldown: Steady Shot (-1 turn)
Spell crit. chance: +2%
Effect duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)
Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.