
Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Icy Kill (35-45 power, 10 apr)1.0
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 75% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead
+25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 279.27 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 23 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 35% Dex, 30% Cun, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature
+20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Cloak of Ten Thousand Leaves (8 def, 0 armour)2.0
T2 cloak armor
[Unique]
Nature
While equipped:
dps ----------
Dmg.mod +12% darkness
+12% nature
----- def -----
Defense +8 (+2 eff.)
Resists +19% darkness
Affinity +12% nature
---------- misc
Masteries
+0.30 Cunning/Survival
+0.30 Cursed/Darkness
Each step you take heals you for 2.6% of your max life.
Cloak yourself in the leaves of your cloak to enter stealth for 5 turns.
Uses 21 power out of 50/50
This cloak is somehow crafted from thousands of interwoven leaves. There is a dire edge to its wild energies.
This item has been sent to the Item's Vault.

Frost Lord's Chain0.1
T5 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +12 (+6 eff.)
Dmg.mod +12% cold
Melee Ret 10 cold
----- def -----
Resists +25% cold
Ice.pen +20%
Stun/Frz- +30%
---------- misc
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

Netheric Diadem (0 def, 0 armour)3.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
While equipped:
Stats Cun +2, Wil +2
offense ------
Mindpower +3 (+2 eff.)
defense ------
Resistance +5% blight, +5% darkness
Category Bonus +0.20 Demented
Affinity +8% darkness, +8% temporal
Spell save +7 (+2 eff.)
Mind save +7 (+2 eff.)
other -------
Talents +1 Nether Resonance
Nether Resonance: increases Light resist by 46% (half Magic stat) and Nature resist by 10% (half of Willpower stat).
Circle of Sanctity: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 2.4
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 4 turns.
A symbol of rulership from a lost reality, long ago consumed by the Void.
This item has been sent to the Item's Vault.

Bloodfire Whorl0.1 Encumbrance
T2 amulet jewelry
[Unique]
Arcane/Master
While equipped:
offense ------
Spellpower/crit +4
When Hit 6 fire
defense ------
Fatigue -4%
Resistance +7% blight, +7% fire
Life Regen +1.00
other -------
Vim-on-crit +2.00
Max vim +5.00
Talents +1 Inner Flame
Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 23.73%, Fire Affinity by 15.10%, and Fire Damage by 27.68%. This bonus is based on your current life and Magic stat
A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat.
This item has been sent to the Item's Vault.

Adamant (10 def, 20 armour, 300 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
,Str 48
[Unique]
Arcane
With her weapon and shield, Aethe was said to be able to cast especially potent and long-lasting shield spells.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats Mag +4, Wil +4, Con +4
offense ------
Physical Crit +5.0%
Spell Crit +5%
Critical power +10.00%
On-Hit 20 Earth
Damage +5% nature, +5% physical
Ignore resists +10% nature, +10% physical
defense ------
Armor +20
Defense +10 (+4 eff.)
Ranged Defense +10 (+4 eff.)
Fatigue +10%
Resistance +15% lightning, +15% light
+15% nature, +15% mind
+15% fire, +15% arcane
+15% cold
other -------
Talents +1 Block
A shield forged of pure gemstone, this was the shield of Aethe Eagleheart in the Age of Dusk. It was said to be enchanted to resist all the forces used by her siblings. After Aethe passed away, the shield was wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats Cun +2, Wil +2
offense ------
Mind Crit +3%
Mindpower +4 (+2 eff.)
Damage +5% nature
Ignore resists +5% nature
defense ------
Armor +2
Defense +1 (+1 eff.)
Spell save +4 (+2 eff.)
Life +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Sanguine Shield (0 def, 15 armour, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
,Str 39
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats Con +10
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight, +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
