

0.1 Encumbrance
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
offense ------
Damage +10% darkness
defense ------
Defense +6 (+6 eff.)
Fatigue -7%
Mind save +13 (+7 eff.)
other -------
Max stamina +25.00
Cooldown Shadowstep -1
Shadowstep:
Effective talent level: 2.0
Power cost 50 out of 50/50.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +12.0%
Attack Speed 100%
On-hit +15 manaburn arcane
On Critical:
* restore 7 stamina and equilibrium
While equipped:
defense ------
Spell save +18 (+6 eff.)
Confus Resist +30%
Stun Resist +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 sling 1H weapon
Reqs Dex 26
Shoot
[Unique]
Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
offense ------
Damage +15% physical
other -------
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 70% Mag, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 97 temporal damage and slows enemies in radius 6 of the target by 107% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 4.0
Power cost 7 out of 10/10.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T4 massive armor
[Random Unique]
Arcane/Master
While equipped:
Stats +8 Str +7 Con
offense ------
Ignore resists +20% nature
When Hit 6 fire
defense ------
Armor +13
Fatigue +31%
Resistance +9% physical -18% light +20% cold
+17% fire +21% darkness
Physical save +6 (+2 eff.)
Spell save +7 (+2 eff.)
Mind save +8 (+3 eff.)
other -------
Light +1
Track:
Puts all charms on 21 turn cooldown
Effective talent level: 2.0
Power cost 21 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 10.0 - 13.0 Light
Uses 20% Dex, 50% Mag, 20% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 10.0 - 13.0 Darkness
Uses 20% Dex, 50% Mag, 20% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 lite
[Unique]
Psionic
While equipped:
offense ------
Mindpower +10 (+5 eff.)
Damage +15% light +15% darkness
Ignore resists +10% darkness
defense ------
Resistance +20% darkness
Affinity +20% darkness
Mind save +10 (+5 eff.)
other -------
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 137.76 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +35% fire
defense ------
Defense +13 (+5 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 25 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 25.39 fire and 25.39 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 mace 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Weapon Damage 31.0 - 43.4 Physical
Uses 90% Str, 20% Cun
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +20.0%
Attack Speed 100%
On-crit, radius 2 +50 manaburn arcane
While equipped:
defense ------
Resistance +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Damage +12% light
When Hit:
* 30% chance to blind
defense ------
Resistance +25% light
other -------
Light +1
Create a reflective shield (50% reflection rate, 190 strength, based on Magic) for 5 turns.
Uses 21 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 4.5
Power cost 17 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 80.94 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
offense ------
Damage +15% lightning
defense ------
Resistance +15% lightning
Physical save +18 (+6 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.