
troll-hide cured leather armour of delving (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +6 Str
Changes resistances: +11% darkness / +5% physical
Life regen: +3.50
Maximum life: +30.00
Light radius: +1
Healing mod.: +11%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.6
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 19 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Galerain' (21/21, 68-96 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 68.5 - 95.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +17.0%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 114 physical damage
On weapon crit:
* Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 acid / +30 physical / +14 nature / +8 lightning
Damage (radius 1) on hit: +8 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Shadowwyrd of the Blightspawn (6 def, 7 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +6
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce armor by 19%
* 20% chance to reduce all saves and defense by 23
Effects when hit in melee:
* 25% chance to reduce strength, dexterity, and constitution by 9
* 10% chance to gain 10% of a turn (3/turn limit)
* 24% chance to reduce damage dealt by 19%
Changes stats: +7 Cun / +3 Dex
Changes resistances penetration: +15% acid
Infravision radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

magewarrior's short yew starstaff (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +7 (+3 eff.)
Changes damage: +20% physical
Talent granted: +1 Command Staff
Spellpower: +16 (+10 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+13 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 13 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

alchemist's lamp 'Velybremira'Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +5 Mag
Changes resistances penetration: +15% mind
Maximum life: +53.00
Maximum hate: +4.00
Maximum psi: +10.00
Spellpower: +9 (+4 eff.)
Mindpower: +15 (+7 eff.)
Light radius: +9
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

magewarrior's short yew vilestaff of protection (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +7 (+2 eff.)
Changes resistances: +10% darkness
Changes damage: +20% darkness
Talent granted: +1 Command Staff
Spellpower: +15 (+6 eff.)
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
