

3.0 Encumbrance
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 68.0 - 108.8 Physical
Uses 125% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 9 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Rare]
Master
When used to Attack:
Weapon Damage 73.0 - 87.6 Physical
Uses 40% Wil, 50% Mag, 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +196
On-hit +50 cold
On-crit, radius 2 +50 acid
While equipped:
Stats +28 Mag +10 Cun +8 Con
offense ------
Damage +57% acid
Ignore resists +50% acid +35% cold
When Hit 25 acid 25 fire
defense ------
Armor +10
Fatigue +8%
Resistance +30% cold
other -------
See Invisibility +54
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T4 longbow 2H weapon
Reqs Shoot
[Rare]
Master
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
Projectile Speed +537%
While equipped:
Stats +9 Str
offense ------
Physical Crit +8.0%
Critical power +53.67%
Physical Power +60 (+3 eff.)
Damage +42% physical
Ignore resists +45% physical
defense ------
Resistance +27% lightning +27% fire
+54% light
other -------
Reload +11
EQ when Hit +0.56
Hate-on-crit +12.00
Max stamina +70.00
Max hate +18.00
Max psi +134.16
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Rare]
Nature
Weapon Damage 64.5 - 90.3 Physical
Uses 40% Wil, 50% Mag, 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +6
Critical Rate +14.0%
Attack Speed 100%
On-crit, radius 2 +45 lightning +44 cold
On Hit:
* 59% chance to reduce armor by 75%
While equipped:
offense ------
Physical Crit +11.0%
Critical power +55.00%
Physical Power +50 (+2 eff.)
Move Speed +37%
Damage +42% light
Ignore resists +17% lightning +74% physical
+45% light +25% cold +40% nature
When Hit 18 nature 24 fire
On-Hit (Melee):
* 59% chance to reduce armor by 75%
defense ------
Resistance +27% acid +36% fire +27% nature
Physical save +27 (+4 eff.)
other -------
Stamina/turn +8.91
Max stamina +80.00
Light +9
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mace 1H weapon
[Random Unique]
Nature/Master
Weapon Damage 45.5 - 63.7 Physical
Uses 40% Wil, 50% Mag, 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-crit, radius 2 +90 fire
While equipped:
Stats +3 Dex +2 Wil
offense ------
Physical Crit +30.0%
Critical power +64.00%
Global Speed +5%
Damage +18% arcane +27% cold
Ignore resists +25% fire
Ignore Armor +26
When Hit 10 arcane 4 light
defense ------
Resistance +12% cold
other -------
See Invisibility +6
Blunt and deadly.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 feet armor
[Random Unique]
Arcane/Master
While equipped:
offense ------
Ignore resists +17% darkness +20% temporal
defense ------
Armor +20
Fatigue +4%
Resistance +41% temporal +21% darkness
+6% fire
Crit Resistance 15.00%
Mind save +9 (+2 eff.)
Life +40.00
Life Regen +6.00
Healmod +20%
Cut Resist +30%
Silence Resist +46%
Confus Resist +50%
Stun Resist +50%
Out-of-Phase Defense +42
Out-of-Phase Resistance +34%
Out-of-Phase Resilience +45%
other -------
Infravision +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 wand charm
[Rare]
Arcane
While equipped:
Stats +13 Mag +12 Wil
offense ------
Damage +27% arcane +27% blight
Ignore resists +45% mind +74% cold
defense ------
Resistance +11% physical +42% nature
+24% temporal
Crit Resistance 44.50%
Spell save +53 (+11 eff.)
Life +296.65
Life Regen +11.87
Disease Resist +59%
Cut Resist +59%
Disarm Resist +59%
Confus Resist +59%
Stun Resist +59%
Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 20 turn cooldown
100% to increase all damage by 25% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Rare]
Master
While equipped:
offense ------
Damage +72% nature
Ignore resists +40% nature
When Hit 18 nature
On-Hit (Melee):
* 54% chance to slow global speed by 106%
* 54% chance to reduce armor by 75%
defense ------
Armor +20
Defense +40 (+4 eff.)
Resistance +27% temporal
Crit Resistance 40.00%
Spell save +33 (+7 eff.)
Unlife -214.66 life
Life Regen +16.73
Healmod +45%
Stun Resist +36%
other -------
Light +8
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Rare]
Arcane
While equipped:
Stats +23 Mag +19 Wil
offense ------
Spell Crit +9%
Critical power +40.00%
Spellpower +58 (+5 eff.)
Damage +27% arcane
defense ------
Armor +34
Defense +45 (+5 eff.)
Resistance +24% lightning +60% fire
+39% darkness +12% physical
Mind save +27 (+6 eff.)
Life +180.00
Life Regen +11.87
Cut Resist +59%
Confus Resist +59%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T2 ring jewelry
[Rare]
Arcane
While equipped:
Stats +20 Wil
offense ------
Critical power +40.99%
Physical Power +9 (+1 eff.)
Spellpower +70 (+7 eff.)
Mindpower +9 (+1 eff.)
Damage +61% arcane +21% temporal
On-Hit (Melee):
* 41% chance to reduce strength, dexterity, and constitution by 61
defense ------
Resistance +39% lightning
other -------
Mana/turn +0.36
Vim-on-crit +4.10
Rings make your fingers look great!
This item has been sent to the Item's Vault.


1.5 Encumbrance
T4 hands armor
[Rare]
Nature
While equipped:
Stats +13 Cun
offense ------
Mindpower +60 (+7 eff.)
On-Hit 15 acid
Damage +11% acid +27% mind
defense ------
Armor +3
Defense +35 (+4 eff.)
Fatigue +5%
Resistance +10% acid +24% blight +11% arcane
+24% lightning
Crit Resistance 34.40%
Spell save +33 (+7 eff.)
Mind save +41 (+9 eff.)
Life +180.00
Stun Resist +46%
Unarmed combat:
Weapon Damage 32.5 - 45.5 Physical
Uses 50% Mag, 40% Str, 40% Wil
40% Cun, 40% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 83%
On-crit, radius 2 +15 acid
On Hit: 10% Corrosive Breath level 5
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Rare]
Nature
While equipped:
Stats +7 Dex +15 Con
offense ------
Physical Crit +10.0%
Critical power +45.00%
Damage +24% nature +21% physical
When Hit 18 physical
defense ------
Defense +48 (+20 eff.)
Resistance +36% fire +22% physical
+21% darkness +21% mind
Crit Resistance 35.00%
Physical save +36 (+17 eff.)
Life +240.00
Cut Resist +59%
Silence Resist +59%
Confus Resist +59%
Stun Resist +59%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 waraxe 1H weapon
[Rare]
Master
Weapon Damage 23.0 - 32.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +3
Critical Rate +4.0%
Attack Speed 100%
On-Hit, radius 1 +40 cold
On-crit, radius 2 +36 cold
While equipped:
Stats +20 Str +27 Dex +9 Cun +17 Con
offense ------
Mind Crit +9%
Critical power +45.00%
Physical Power +45 (+23 eff.)
Ignore resists +45% cold +35% physical +45% fire
When Hit 22 cold 20 fire
defense ------
Armor +14
Resistance +8% physical
other -------
See Invisibility +27
One-handed war axes.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Random Unique]
Master
While equipped:
Stats +15 Str +8 Dex +10 Wil
offense ------
Physical Power +81 (+26 eff.)
Damage +21% physical
Ignore resists +20% physical
Ignore Armor +3
On-Hit (Melee):
* 54% chance to gain 10% of a turn (3/turn limit)
defense ------
Armor +13
Fatigue +5%
Resistance +15% blight +13% fire +6% light
+15% cold
Mind save +15 (+7 eff.)
Skullcracker:
Puts all charms on 20 turn cooldown
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.5 Physical damage.
If the attack hits, the target is confused (37% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.