

Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +20 lightning
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +3.0%
Changes resistances: +9% lightning / +9% fire
Changes resistances penetration: +5% lightning
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 19.5 - 27.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 55
On weapon hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 53%
Damage (radius 1) on hit: +16 nature / +8 cold
Damage (radius 2) on crit: +16 cold
When wielded/worn:
Ammo reloads per turn: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 55.5 - 83.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +5 Str / +7 Dex / +13 Mag / +15 Wil / +12 Cun / +7 Con
Changes resistances penetration: +10% blight
Mana when firing critical spell: +2.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Obliterator (48-72 power, 10 apr)
Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 30 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.